41 Hours Review (PlayStation 5)
For this 41 Hours Review, we take on the role of Ethan, a workaholic scientist and capable field combatant in search of his long-lost wife. 41 Hours is a cinematic first-person adventure driven by intense shootouts and advanced, often alien technology. Accompanied by a mysterious woman that seems to possess super-human powers, Ethan will take up conventional armaments while learning to manipulate time, a cloak for enhanced stealth, use portals for teleportation and employ telekinetic abilities against the paramilitary forces that stand in his way.
41 Hours Review Pros:
- Nice graphics.
- 10.27GB download size.
- Platinum trophy.
- First-person shooter gameplay.
- Controller settings – Invert axis and sensitivity slider.
- Four difficulties – Novice, Beginner, Intermediate, and Pro.
- Comic book-style cutscenes.
- Can skip and fast-forward cutscenes.
- Cross-buy support – you get both Playstation 4 and PlayStation 5 versions of the game.
- Opening tutorial pop-ups and missions.
- Save when you want.
- Fast loading times.
- The game moves at a fast pace.
- Ammo, health, and energy can be scavenged from the World.
- Earn EXP, level up, and spend points on upgrading stats or unlocking attachments like sights and suppressors.
- Enemies can drop ammo and health.
- Wormholes can be created to help navigate.
- Slight puzzle elements.
- Energy-you can collect more from energy drops, you use energy to do abilities like telekinesis, slow down time, and cloaking.
- Takes inspiration from games like Crysis.
- Your partner can be directed to locations and will blow up to kill enemies, don’t worry she respawns instantly.
- Special vision to see enemy locations.
- A vast world where you can go into the buildings for loot.
- Explosive barrels to shoot or throw.
- Sights-once unlocked you get them all and can swap them out instantly with button presses.
- Different ammo types and you can swap between them at will.
- Shoot and kill animals for health.
41 Hours Review Cons:
- You cannot set running and crouching to toggle.
- A lot of performance issues from pop-in to Guys disappearing and slowdown.
- Enemies will just spawn out of the air randomly.
- Wave-based combat can happen with no warning.
- The enemy soldiers have amazing accuracy and distance.
- No field of view slider.
- Hard to tell where you are getting shot from.
- Houses all feel the same inside.
- The houses are very cluttered.
- Can get stuck on the scenery a lot.
- Very basic gunplay that is loose in its execution.
- Sound effects go a bit weird and loud randomly
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41 Hours:
Developer: Texelworks
Publisher: Eastasiasoft
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