Trigger Witch Review (PlayStation 4)

This Trigger Witch Review shows us a stylized 2D twin-stick action game set in an odd open world where magic is outdated and firearms are the new way of life. Players assume the role of Colette, a prospective graduate from the Stock, an academy for Witchcraft and Triggery. After a mysterious man invades her realm, events are set in motion that turn Colette’s life upside-down, casting her as the sole heroine with enough firepower to restore peace.

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Trigger Witch Pros:

  • Decent pixel art graphics.
  • 1.75GB download size.
  • Platinum trophy.
  • Controller speaker – on/off.
  • Game settings – pinata mode, laser sight, cursor, aim assist, text speed, font style, and screen shake.
  • Can rebind controls.
  • 3 save slots.
  • Six difficulties – very easy, easy, normal, hard, very hard, and custom.
  • Local drop-in and out Co-op.
  • Twin-stick shooter controls.
  • Puzzle elements throughout.
  • Charming gameplay.
  • Pick up new guns.
  • Pistol/hand cannon. The only gun that auto reloads, infinite ammo and gets used when your primary gun runs out of ammo.
  • Wayfarer stone allows you to fast travel home.
  • Opening gauntlet to learn the game mechanics.
  • Multiple choice interactions.
  • Easy to read the map.
  • Clear objective markers.
  • Has a Zelda game feel to the music and graphic style to the atmosphere.
  • The map uncovers as you play.
  • Enchanting soundtrack.
  • You can pet the animals.
  • Play how you want as the world is very open.

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Trigger Witch Cons:

  •  Choices in a conversation mean nothing.
  • Can lose track of what’s going on.
  • So much text slows the game pace down a lot.
  • Few performance hitches here and there.
  • Combat is quite generic.
  • Puzzles get quite tedious.
  • A lot of fetch quests.

Related Post: Hades Review (Xbox Series S)

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Trigger Witch:

Official website.

Developer: Rainbite

Publisher: Eastasiasoft

Store Links –

PlayStation

Xbox

Nintendo

Summary

Trigger Witch looks a lot like a Zelda game if Link had a “Falling Down” moment. What I mean is this game looks like a Zelda game but plays with magic and guns rather than swords. It’s a competent twin stick game that has you doing a very basic dungeon with a gauntlet at the end to teach you all the mechanics and controls. Once in the real world you have a lot of freedom to just go around and do what you want. When you start doing the missions then the world gets bigger and more things can happen. I loved the game for about an hour then the novelty wore off, the long extensive text boxes and fetch quest after fetch quest caught up to me and I just started to hate everything. Trigger Witch is fine but it does have pacing issues and doesn’t like variety as much as other games in the genre does. It’s a game you will play on and off rather than flat out and to be honest it kinda suits that.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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