A Tale Of Paper Review (PlayStation 4)

A Tale Of Paper Review (PlayStation 4)

Embark an emotional journey of a paperboy who will use origami to fulfill the dream of his creator. The line is no ordinary hero: for starters, Line is a piece of paper. But it’s not a regular piece of paper either: it is able to transform itself into different shapes like a frog, a paper plane, a rocket, or even a bird… among others. Each one of these shapes gives Line different abilities and allows him to navigate through the world, complete puzzles, and overcome unusual enemies.

Pros:

  • Decent graphics.
  • 3.14GB download size.
  • Platinum trophy.
  • 3D action platformer gameplay.
  • Tutorial signs as you play.
  • Abilities-read books to learn a new ability which is Origami, you fold/turn into other things.
  • Loveable character.
  • Optional secret areas.
  • Checkpoints aplenty.
  • Restart the checkpoint in the pause menu.
  • Puzzle elements.
  • Full of charm.

A Tale Of Paper Review (PlayStation 4)

Cons:

  • Annoying death sequences that drag the gameplay back.
  • Set pieces can get annoying with things like timed platforming.
  • The camera doesn’t help in a lot of places.
  • Few instances where the camera would refuse to move so the next room or part of the level wouldn’t render and became invisible.
  • Weird time consuming checkpoint placements.

A Tale Of Paper Review (PlayStation 4)

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7.4/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!