Akka Arrh Review (PlayStation 4)

For this Akka Arrh Review, we get to play a modern take on a scrapped project from the 1980s, providing players with a fast-paced, addictive, arcade shooter experience and psychedelic visuals. Protect your life rings as you chain together combos and go for a high score!

Akka Arrh Review Pros:

  • In-your-face neon wireframe graphics.
  • 231.1MB download size.
  • Platinum trophy.
  • Works on Playstation 5.
  • Arena shooter gameplay.
  • Intro/tutorial set of levels.
  • You are a turret and you must defend yourself against enemies.
  • At certain points, the enemies may get into your area underneath so you drop down a level and play more traditional shooters down there.
  • Turrets have bullets and bombs, bombs explode and spread out killing enemies and then turning them into explosions causing a huge chain reaction.
  • Combo counter.
  • Setting a new bomb starts a new combo but you can use your limited bullets to keep the combo going.
  • The arena you play on changes size and shape as you progress.
  • The bomb explosion shapes change.
  • The screen is chaotic but so needed as it shows the score, combos, tips, humourous text, and more.
  • Uses the English language in the same way I use it… Brilliantly but also aimed at us older more eloquent gamers.
  • I love the look of the game overall.
  • Everything in the game is bright colors and flashy.
  • You can go in and tone did the epileptic flashing.
  • The controls can be set to two or one button inputs.
  • It’s pure arcade nostalgia.
  • Online leaderboards.
  • Has a strong one-more-go hook.

Akka Arrh Review Cons:

  • Takes a bit of getting used to the gameplay as it is different from Minter’s previous releases.
  • The controls are floaty and are the only issue I have.
  • No native PlayStation 5 version.
  • The menus are not always clear.
  • A lot to take in.

Related Post: Gigantosaurus Dino Kart Review (Xbox Series S)

Akka Arrh:

Official website.

Developer: Llamasoft

Publisher: Atari

Store Links – 


  • 8/10
    Graphics - 8/10
  • 9/10
    Sound - 9/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 10/10
    Fun Factor - 10/10


Fucking hell! Don’t swear a lot and apologies but this game man, it’s like I’m taking LSD and shrooms at the same time whilst shooting what I think are aliens but I’ve been playing it for so long I’m starting to see shit! This is not a typical Minter joint but I’m all for it, shooting, flashing neon text, and wireframe graphics with a soundtrack you want to make love to, it all culminates into yet another banger. This game could have easily come out in the 90s on the Atari 2600, the name checks out, it’s a game that would have had crazy good box art and you take it home and then turn the lights off, sit up close to the TV and just zone right out. I love how Minter’s games make me feel, I love how he manages to innovate and educate in even measure. I am in no way good at this game and at times I wouldn’t even say I know what’s going on but that doesn’t stop the hours of game time racking up. Arrk Arrh is a modern retro game that delights and frustrates but then who cares, it has the Minter MAGIC!

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!