Almighty Kill Your God’s Preview (Steam Early Access)
This Almighty Kill Your God’s Preview has us Hunting demons, monsters, and gods solo and online in this action RPG. Run, leap and fly across islands, ripping your foes to pieces, and rebuilding your home with their remains. Bring low the oppressive false gods, protect your kindred and become Almighty.
Almighty Kill Your God’s Preview Pros:
- Nice graphics.
- Download size.
- Own in-game achievements.
- Controller support.
- Choose your form – two choices.
- Initial tutorial area.
- Graphics-fullscreen, resolution, texture quality, anti-aliasing, shadows, shadow quality, a field of view slider, foliage density quality, foliage draw distance, water effects, bloom, and motion blur.
- Controller settings – Invert axis and sensitivity sliders, crouch mode, sprint mode, and rebind controls.
- Colorblind support.
- Action RPG gameplay.
- Can play online or offline.
- Sense mode – highlights enemies, mining deposits, and any treasure you can dig up.
- Weapons – depends on which loadout you picked.
- 3 pre-made load-outs – primal wolf (high damage low health), primal defender (good at damage and health), and primal healer (low damage high health). You can swap from the menu whenever you want.
- Locations are open world and you can unlock new spawn points by activating them.
- Create your own load-outs.
- The compass shows direction but also any icons for missions and enemies.
- Night and day cycle with weather effects.
- The prayer wall is where you get quests.
- The main hub is a tower that you rebuild by doing quests and collecting materials.
- On-screen button prompts for keyboard and/or controller.
- Awesome glide ability.
- 3rd person perspective.
- Can change character view from normal, far, and near options.
- Play how you want.
- Shoot mining deposits for materials.
- Find keys and hidden chests.
- You drop all items upon death but you can claim them back if you get to your corpse on the next life.
- Stamina system for running and gliding.
- Death spot gets put on the map.
- Has an MMO feel to it.
- Vault is for all your storage.
- Portals are activated and once charged allow you to extract your loot. The only issue is activation draws enemies in and they can stop the extraction.
- You are rebuilding your tower and surrounding area by doing quests and building the broken/missing shops and vendors.
- Character customisation can be unlocked and allows you to change gender, eye color, tail, horns, armor color, etc.
- Home Island is in itself a resource management game. You build farms, towers, buildings and upgrade them to produce food and gold over time. Buildings grant fast travel.
Almighty Kill Your God’s Preview Cons:
- Cannot skip the intro.
- Doesn’t say anything about the forms you can choose initially.
- Small storage on your person’s.
- Performance is very choppy.
- Death restarts you back at the tower or at a spawn point.
- No dodge or block button.
- Ai is very fast.
- You die way too easily.
- Low player counts online.
- You have two login choices and doesn’t seem necessary.
- Long death counter.
- Inconsistent difficulties.
- The tutorial missions range from easy to extremely challenging.
- Clipping and able to see through walls.
- Massive bosses roam and attack you but you were never told of them.
- No global or server-based chat.
- You land up learning mechanics before the game tells you. (if it ever does)
Almighty Kill Your God’s:
Developer: RunWild Entertainment
Almighty Kill Your God’s is a really good game let down by a lot of mechanical issues. You play as someone who is tasked with rebuilding an island and the tower of power (I like to call it that). The gameplay is a 3rd person action brawler with loot drops aplenty. Collect materials, find treasure, and buy loot to increase your power and abilities but also build and upgrade the village’s output. It’s not all plain sailing, the tutorial is spread across initial missions and it’s done is in such a slow and clunky way that you learn what it wants to tell your before that happens. Kill Your God’s takes mechanics from other games and that’s fine as it makes sense for the type of game but the constant difficulty balances ruin it. First off the game uses the Demon Souls death system, upon death, you drop everything and have your next life to grab it all back. Another mechanic is one I last saw in The Division, extraction – you don’t get to use any loot until you have extracted it from a set portal. Like I say all combined it’s a fun set of mechanics but you die so easily early on, extracting is hard as the Ai numbers can vary wildly from none around to a screen full of them as that’s another mechanic at play. Randomization – loot, materials, and enemies all randomly spawn every time you visit an island. It’s a good way to preserve the game’s life but it can cause games to be fun or flat. The Tower is your main focus, you upgrade the levels of it to add stat buffs and unlock more options, around the tower is a load of vendors, blacksmiths, and vaults. I love having an overarching challenge to the main action part. You build the village up so they can produce materials and gold for you so it pays to take it seriously. I need to also mention that I only have a dozen or so hours in and I don’t feel like I have scratched the surface. Gameplay is very plain until you get better loot but even then it’s not a huge game-changer, the game needs more locations, more enemy types and to make online easier. Players are supposed to be able to see each other when playing online but I have yet to see one, I know the player numbers are not really high but still. I would say Kill Your God’s is worth a purchase now despite the niggles and inconsistent performance, its a really fun take on a game I have my eyes firmly on. This could be something special.