Amerzone: The Explorer’s Legacy Review – A Stunning Adventure That Redefines Puzzle Exploration
Amerzone: The Explorer’s Legacy Review takes players on an unforgettable journey through stunning landscapes, intricate puzzles, and a deeply immersive atmosphere. With its innovative mechanics and captivating storytelling, the game pushes the boundaries of classic adventure experiences, offering a fresh take on discovery and mystery. Whether you’re a seasoned explorer or new to the genre, this review breaks down what makes Amerzone: The Explorer’s Legacy stand out, highlighting its strengths and uncovering the challenges that shape the experience. Read on to see if this adventure is worth embarking on!
Amerzone: The Explorer’s Legacy Review Pros:
- Decent graphics.
- 14.02GB download size.
- Platinum trophy.
- Graphics mode – Performance or resolution option.
- 3 save slots.
- Controller settings – Invert axis and sensitivity slider.
- Two game difficulties – Traveler and adventurer.
- Game difficulties relate more to how much help you can find with the puzzles than anything.
- In-game cutscenes and interactions can be fast-forwarded and skipped.
- A full 3D game world that looks gorgeous, you get full 3D camera control.
- Movement is handled differently as you aim where you want to go and then press X, pressing it twice to skip the movement.
- Adventure puzzle gameplay.
- Tutorial pop-ups as you play. You can turn on and off the more advanced helpful prompts.
- First-person view.
- You have a dedicated button for looking ahead and scanning your surroundings as if it were.
- The movement does look good, as I said, and it makes the game feel like a modern twist on the point-and-click game.
- Hovering the cursor over anything of note, like signs, will show what it says in a pop-up.
- The game is all driven by a cursor-based system, and the cursor changes shape to indicate if it’s a place you can move to or a place to interact.
- Clever interactive parts that have you holding a button down and then gesturing a direction with the left stick, it’s a small thing, but very impactful.
- Your diary/notebook keeps track of items found, clues, and a checklist of missions as it were.
- It plays as a better VR experience than some VR games I’ve played.
- When interacting with something that may require another item or piece will bring up a radial dial to select them.
- Fully 3D objects that you can investigate in certain situations.
- The game tells you when you last saved as you go to quit out.
- Clues that are grouped together, meaning that as you find items pertaining to it, they fill that section in.
- When interacting with items, they will bring up a list of how many interesting points and finds that item has, and fills in as you find them, to help the cursor change, and the pad vibrates. I like that you can find a clue within a clue and trigger a new interactive sequence.
- The game does do a lot to innovate and open up the genre in fun and engaging new ways.
- Excellent voice work.
- Use a journal you found of your friends to cross-reference the wildlife, the place, and other little curiosities.
- Collectible slides to put into the fully interactive projector and view the slides for more clues.
- For very little in terms of noise and people, the game is very atmospheric.
- Filling in the sections of clues can get quite engrossing.
- The game doesn’t always guide you a long and that’s a good thing as you can stumble into puzzles, find things out in your own way, and it’s all very well done.
- At times, you use a lighter to light your way, and the game uses a very impressive lighting mechanic.
- The game lets me feel like a Young Indiana Jones or a young Sherlock Holmes.
Amerzone: The Explorer’s Legacy Review Cons:
- The movement looks really good and is refreshing, but man, it takes some getting used to; it just feels weird as the left stick is moving the camera around; it’s just Alien is what I’m saying.
- You cannot remap the controls.
- The performance is not great, even when in performance mode, with a lot of stuttering and slowdown.
- It is like a hidden object game half the time, as you get no help with finding anything, so it turns into just going over and over the screen, hoping for the cursor to change.
- It is a slow-paced game overall.
- A lot of fixed camera angles are used indoors, and it’s not always clear where you are going to end up, like going up and downstairs is not clearly defined.
- You cannot save when you want.
- No matter the difficulty, you don’t get much in the way of help or guidance.
- I found that when finding a new site, it wouldn’t let me go back to the item and instead drops me out of the view, and I have to once again investigate the object or item.
- The handwriting is hard to read, only a problem in certain places, as you sometimes get a clean text pop-up.
- I wish the game would change the cursor when you have interacted with something before or when you have seen and investigated an item fully.
- Never sure when the game has saved.
- I wish it used a more fluid fast fast-travel-like system.
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Amerzone: The Explorer’s Legacy:
Developer: Microids Studio Paris
Publisher: Microids
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