Android Hunter A Review (Steam)

A robotic uprising swarms the streets and it’s up to you, an advanced Android Hunter, to fight back. Inspired by beloved sidescrolling platformers of the past, Android Hunter A is a well-oiled machine of fast-paced action, smooth platforming, and deadly bosses.
Pros:
- Decent graphics.
- 5873MB download size.
- Steam achievements.
- Controller support.
- Graphics-fullscreen, resolution, post-processing, texture quality, and visual effects.
- Can rebind controls.
- Action shooter platformer gameplay.
- Heavy Mega Man influence.
- Can wall jump, shoot, charge shoot, build up a special attack.
- Upbeat soundtrack.
- Enemies respawn and can drop health and charge for your specials.
- In-game cutscenes.
- Big boss fights.
- Checkpoints at boss fights.
- Eight levels.
- You pick which one to play each time as they are all unlocked.
- Base metal-currency and found in-game.
- Customise-buy and equip new items for visor/head/back and effects.
- Character stats screen.
- Online and offline leaderboards.
- Levels are timed.
- Fast loading speed.
- Levels can have multiple paths.
- Defeat bosses to get their powers and then equip them as you need them.
- Uses the Megaman slowdown animation when going through a boss door.
- Six lives before game over and continuing.
- Game over choices-continue, return to stage select, or return to the main menu.
- Gallery-shows off some cool art.

Cons:
- Wouldn’t save my resolution choice.
- The menu is very basic.
- Not sure if the controller can be Rebound as the game quits the menu.
- No tutorials or explanation of controls.
- The screen is full of color and explosions and the enemies blend in making it hard.
- Not the fastest restart times.
- Hard to see far in front of you which makes long jumps a pain.
- Bosses will repeat an unskippable dialogue exchange every life meanwhile the counter continues to count.
- Death restarts the level. Enemies respawn instantly upon them leaving your sight, they don’t turn around so you can just grind pickups and health.
- Boss fights are overly cheesy in tactics and the amount of damage you do to them.
- One difficulty option.
- Place yourself right and you can have the enemy show on the screen but not attack you.
- Bosses have erratic behavior and sometimes will be overly aggressive and other times will just stand there.
- No voicework.
- Infuriating controls as the crouch seems like it hates to work.
- The view is as such that knowing if a drop is death or a floor is a gamble each time and it’s a bitch to see alternate paths or ledges.
- A lot of one-hit deaths.
- Can’t quit out from the game back to the main menu.
- Outside of leaderboards, there is no replayability.
- Boss fights are just not fun or engaging.
- Wall jumping is not fluid or particularly great.

