Armored Core VI Fires Of Rubicon Review (Steam)

For this Armored Core VI Fires Of Rubicon Review, we play a new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware’s recent action game development. Players will pilot their mech in fast-paced, omnidirectional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.

Armored Core VI Fires Of Rubicon Review Pros:

  • Beautiful graphics.
  • 59.67GB download size.
  • Steam achievements.
  • Full controller support.
  • Steam trading cards.
  • Graphics settings – screen mode, resolution, v-sync, limit frame rate, HDR support, auto-detect best rendering settings, quality settings, and quality settings detailed.
  • Controller settings – 3 presets and 3 custom, Invert axis and sensitivity slider for the camera speed.
  • Action shooter gameplay.
  • Opening tutorial section with ongoing pop-ups.
  • You control a mech known as an Armored Core.
  • Actions can use up EN (Energy) and will get disabled if you run out, EN is replenished when you are grounded.
  • A rich highly detailed 3D world.
  • You have full 360-degree camera control.
  • Auto lock-on works on the closest enemy gets targeted basis.
  • It looks just simply incredible, everything from the world to Mechs to the explosions and gunfire.
  • Enemy health bars show on the aiming reticule.
  • You can hard lock onto an enemy.
  • Your arsenal ranges from machine guns to melee, rockets, and homing missiles.
  • Repair kits heal you but you can’t use a load of them at once and you are always limited to 3 uses per mission.
  • In-game cutscenes.
  • The game is split up into missions with a variety of objectives like killing everyone or taking down a target etc.
  • Big boss encounters.
  • Mech parts can be bought/earned and sold.
  • Customizable mech options for – right arm unit, left arm unit, right back unit, left back unit, head, core, arms, legs, booster, FCS, and generator. Each part changes your stats.
  • Practice can be tweaked on the fly to add in different scenarios and enemies.
  • Design options for your mech – color for individual parts, choose parts, decals for each part, image editor and save/upload and share options.
  • The image editor is a massive grid where you fill in squares pixel by pixel meaning you can make anything.
  • Missions select screen is the story.
  • The replay mission select screen lets you replay previously beaten missions.
  • Training is where you can replay play and unlock training scenarios.
  • Before a mission, you can have the briefing repeated, assemble and edit your mech, and choose any saved loadouts/Mechs.
  • You can have many mech loadouts saved.
  • Really cool mission intro and mech launching sequence.
  • Earn money from completing missions and earn bonuses for performance.
  • Loghunt is a special program whereby killing a Loghunt target I a mission earns you unique reward parts.
  • Save and quit option in the main menu.
  • Such high production value.
  • The training is all in VR-generated set pieces.
  • Weapons can overheat or run out of ammo.
  • The scan you have will show any AC (Armoured Core) parts around and any enemies allowing lock-on behind structures.
  • You can stagger an enemy which then turns every attack into a direct hit.
  • A shield can be equipped and only activate for a few seconds each deployment, this means you need to time the use.
  • Surprise attacks can be done and will do more damage.
  • The training is a must as it really does give a lot of help with combat and gives rewards.
  • Gets really addictive.
  • Cool as fuck locations from forests to industrial estates, sand storms and so much more.
  • You are encouraged to try different parts and weapons, replay missions to get a better rank etc.
  • Boss encounters can be huge epic encounters like the first stalker you take down is massive and you have to navigate climbing up it and taking down defenses in the way.
  • At times you will have Ai teammates with you.
  • Clear target signs over the heads of enemies.
  • Nearly every element or part is a spectacle in itself.

Armored Core VI Fires Of Rubicon Review Cons:

  • The learning curve for the movement and combat.
  • The camera is very loose and can get clumsy.
  • Huge difficulty spikes especially in the opening mission with the boss.
  • Very daunting screens and Hud.
  • Doesn’t tell you just how beneficial the training is.
  • Learning the staggering can be tough.
  • When you get staggered it is so annoying.
  • The boss fights are brutal.

Related Post: Smurfs Kart Review (PlayStation 5)

Armored Core VI Fires Of Rubicon:

Official website.

Developer: FromSoftware, Inc.

Publisher: Bandai Namco Europe

Store Links –


  • 9/10
    Graohics - 9/10
  • 9/10
    Sound - 9/10
  • 8/10
    Accessibility - 8/10
  • 9/10
    Length - 9/10
  • 9/10
    Fun Factor - 9/10


The game is an action shooter where you control a mech known as an Armored Core. The game features full controller support, Steam achievements, and trading cards. The graphics settings are highly customizable, and the game has a rich, highly detailed 3D world. The gameplay involves completing missions with a variety of objectives, including big boss encounters. The mech is highly customizable with a wide range of parts that can be bought or earned, and the game features an image editor for creating custom designs. The game has high production value and gets really addictive.

In my opinion, the game has a lot of depth and replayability, with many options for customization, and it’s really really deep Plus you can share and upload creations, and a variety of missions to complete which means it never feels stale or repetitive. The detailed graphics and cool locations add to the immersive experience. However, it has a steep learning curve and some difficulty spikes, especially with the bosses or target missions, so it might not be suitable for everyone. Overall, it is a well-made and engaging game for those who enjoy action shooters and mech customization. It’s one of those games that just thinking about it makes you want to go boot it up now, You get into a massive timesink of just replaying levels and exploring every inch and then taking days building your ultimate mech. Armored Core is back!

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!