Asterigos Curse Of The Stars Review (Steam)
For our Asterigos Curse Of The Stars Review, we are invited to join Hilda, a brave Northwind Legion warrior hoping to find her lost father, who enters a cursed, mythical city known as Aphes. She uncovers the story of the city’s rise and fall, witnesses history in the making, and faces difficult choices that will shape the fate of the entire kingdom.
Asterigos Curse Of The Stars Review Pros:
- Decent graphics.
- 11. 6GB download size.
- Steam achievements.
- Full controller support and recommended.
- Graphics settings – resolution, v-sync, display mode, FPS max, graphics preset, view distance quality, shadow/texture/Post process/foliage quality, AMD FSR 2, AMD FSR 2 quality, AA method, TAA quality, FXAA quality, and resolution scale.
- ARPG gameplay.
- Nine save slots.
- Controller settings – four layouts, Invert axis, and how the sticks work.
- Three difficulties – Story, Adventure, and Challenge.
- Tutorial pop-ups as you play.
- In-game cutscenes.
- The game doesn’t pause.
- Can skip cutscenes.
- 3rd person perspective with full 3D camera control.
- Conduit – activates as a spawn point, use it to heal which also respawns enemies.
- Dark Souls elements.
- Ability tree to learn new augmentations, skills, and perks.
- Save when you want.
- Breakable objects.
- Loot can drop from enemies, and breakables and be found in chests, etc.
- Enemy health bars show in combat.
- Full inventory system.
- Lore can be found in-game via diary pages.
- Earn EXP and level up to get attribute points to put into health, attack, and ACN.
- Cool level-up notification.
- The World looks fantastic.
- Hack and slash combat.
- Magic use with a full loadout and shortcut setup.
- Unlock and find secret areas and shortcuts within the world.
- Harder to find and hunt down enemies that work a bit like Treasure Goblins in your Diablos except they drop a potion that grants an extra ability point.
- Boss battles are huge set pieces with a boss intro and they move and act like they would in a Monster Hunter.
- Stunning vistas and views.
- Lockon button to help with combat.
- Familiar controls.
- Multiple choice encounters.
- The Shelter acts as your safe space where you can choose missions, level up, and talk with other characters.
- The areas are very open and allow a lot of exploration.
- Blacksmiths will upgrade your weapons and gear for you in the shelter.
- Interact with magical Echo spots to conjure up a ghost retelling of an event.
- Has a Fenyx feel to it.
- Location names pop up on the screen and are written in English and ancient Greek.
- Stumble across optional side quests when playing a mission.
- Weapons loadout can be changed from the menu, you have two weapons to swap between.
- Trinkets can be worn and grant specific elemental benefits for thunder, ice, fire, Astral, and physics.
Asterigos Curse Of The Stars Review Cons:
- Had it a few times where the button prompts will show keyboard icons.
- Cannot rebind control yourself.
- Using the Conduit always triggers an unskippable video sequence.
- You cannot pause the game.
- Some cutscenes cannot be skipped.
- In menus, you have to press and hold on to everything.
- The animation of the enemies is fine except they seem to glitch around.
- The tutorial stuff is all pertaining to mechanics and game actions rather than accepting missions and/or how to navigate the space.
- The stick is used everywhere except in menus where it is the d-pad only.
- You never truly know what items can be smashed and broken.
- A lot of Salve pickups.
- The navigation of the world is fine but the lack of any guidance for the missions makes it very hard.
- The combat gets very spammy.
- I died a few times when in a conversation/cutscene.
Related Post: The Darkest Tales Review (Xbox Series S)
Asterigos Curse Of The Stars
Developer: Acme Gamestudio
Publisher: Tinybuild
Store Links –
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7/10
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7/10
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7/10
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7/10
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6/10
Summary
The first half hour of this game is fantastic, it is a bright glorious world, weird raccoon-like creatures, and a well-done Monster Hunter boss fight. Brilliant fun and then the true game shows itself, its dark corridors, knocking on doors, and fighting spammy enemies in tight spaces. I hated the fact that the game opened with tutorial pop-ups for leveling up and combat bit then stopped when it came to mission structure, in fact, anything to do with the game. You would get a mission but then you need to navigate an unknown world that is big in size il give it that but it’s a world with no markers or help so you can spend hours just going around and around. All the initial hype and excitement dwindled and now I find myself not wanting to go back, it started so strong and then lost its way which is funnily enough what I did! I got lost I got frustrated and then I got bored. As it is I can’t openly say it’s a game worth checking out and instead say it feels very much like an early access game where they forgot to put the help/navigation elements in. The most frustrating part for me is you can see a great game in here but it’s just so hidden and obscured by niggling little decisions that it’s well I said it already, frustrating.