Astral Ascent Review (Steam)
Our Astral Ascent Review has us Choosing one of the four heroes and exploring the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelike with lightning-fast combat.
Astral Ascent Review Pros:
- Beautiful graphics.
- 1.03GB Download size.
- Steam achievements.
- Full controller support.
- Remote play together support.
- Input your constellation.
- Graphics settings – fullscreen, window size, light quality, game effects, fullscreen quality, and resolution scale.
- Can rebind controls and set controller icons.
- Keyboard support and again you can rebind the controls.
- 3 save slots.
- Roguelike gameplay.
- Select your constellation and this affects your relations with zodiacs.
- Readability mode is where Characters can have an outline or no outline put on to make them more visible.
- Fully voiced characters.
- Opening tutorial.
- You can dash and jump again after hitting an enemy.
- Man is used for casting spells and is built up by using basic attacks.
- When finding new spells you can watch a small demonstration clip of the spell in action.
- Heal shards can be collected, have 5 on you at once to get a bonus to heal when you use them.
- Local co-op play is supported.
- Beautiful locations.
- The game has pixel art graphics in-game but hand-drawn art for cutscenes and conversations.
- After finishing a room you will get a choice of where to go next with different room types holding different challenges. It will tell you the type or room, difficulty level, and reward before you select it.
- Hack and slash combat.
- Easy and straightforward to do combat and use/equip spells.
- Spells will rotate as you use them.
- Salvage unwanted spells and items for quartz.
- Gambits are like buffs and abilities that you equip to slots for them to take effect.
- Fast loading times.
- Excellent smooth animations.
- You can see the enemies’ health.
- End-of-run breakdown showing unlocks, earned bankable EXP, and any rewards.
- The Garden is your hub space where you spend time buying permanent unlocks, conversation, and more as you progress.
- The stone altar allows you to choose one stone and will add a bonus to either your health, damage, or attack speed.
- Every run is randomized.
- Very addictive and a huge time sink.
- Earn keys from fight rooms and use them to open chests for more loot!
- Environmental elements like hitting certain plants can cause a fireball-type attack to come out and hit enemies.
- Quartz is a currency used and lost in runs, you spend it on the gear in shops.
- Rooms will get progressively harder as you go on a run.
- You can jump again after a basic attack.
- Rooms get bigger and have multiple routes or secrets to find like altars and chests.
- There will be 12 rooms to go through, the final one is always a boss fight.
- Unlock new spells and abilities as you play.
- Devil May Cry levels of combat speed.
- EXP bangs up as you unlock it.
- The arbiter of achievements is a guy in the hub that gives you rewards as you fill the various combat bars.
- At the end of a run you get told of new things unlocked and earned that can be found in the hub.
- Unlock new characters who all have their own movesets, unlocks, and interact with others differently.
- Find Yalee tickets to purchase random new colors to dye your hair and/or clothes.
Astral Ascent Review Cons:
- The tutorial especially is very stop-start.
- Unskippable opening cutscene.
- Slow starter.
- Combat takes some getting used to especially dodging and jumping around.
- The tutorial is very very basic.
- Room layouts repeat themselves a lot.
- It takes a while to get used to the hub layout as it is a big area.
- Can be hard to see enemies.
- A lot to take in.
- Gets very reflex-heavy.
Related Post: The Awakener: Forgotten Oath Review (Steam)
Astral Ascent:
Developer: Hibernian Workshop
Publisher: Hibernian Workshop
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