Astral Ascent Review (Steam)

Our Astral Ascent Review has us Choosing one of the four heroes and exploring the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelike with lightning-fast combat.

Astral Ascent Review Pros:

  • Beautiful graphics.
  • 1.03GB Download size.
  • Steam achievements.
  • Full controller support.
  • Remote play together support.
  • Input your constellation.
  • Graphics settings – fullscreen, window size, light quality, game effects, fullscreen quality, and resolution scale.
  • Can rebind controls and set controller icons.
  • Keyboard support and again you can rebind the controls.
  • 3 save slots.
  • Roguelike gameplay.
  • Select your constellation and this affects your relations with zodiacs.
  • Readability mode is where Characters can have an outline or no outline put on to make them more visible.
  • Fully voiced characters.
  • Opening tutorial.
  • You can dash and jump again after hitting an enemy.
  • Man is used for casting spells and is built up by using basic attacks.
  • When finding new spells you can watch a small demonstration clip of the spell in action.
  • Heal shards can be collected, have 5 on you at once to get a bonus to heal when you use them.
  • Local co-op play is supported.
  • Beautiful locations.
  • The game has pixel art graphics in-game but hand-drawn art for cutscenes and conversations.
  • After finishing a room you will get a choice of where to go next with different room types holding different challenges. It will tell you the type or room, difficulty level, and reward before you select it.
  • Hack and slash combat.
  • Easy and straightforward to do combat and use/equip spells.
  • Spells will rotate as you use them.
  • Salvage unwanted spells and items for quartz.
  • Gambits are like buffs and abilities that you equip to slots for them to take effect.
  • Fast loading times.
  • Excellent smooth animations.
  • You can see the enemies’ health.
  • End-of-run breakdown showing unlocks, earned bankable EXP, and any rewards.
  • The Garden is your hub space where you spend time buying permanent unlocks, conversation, and more as you progress.
  • The stone altar allows you to choose one stone and will add a bonus to either your health, damage, or attack speed.
  • Every run is randomized.
  • Very addictive and a huge time sink.
  • Earn keys from fight rooms and use them to open chests for more loot!
  • Environmental elements like hitting certain plants can cause a fireball-type attack to come out and hit enemies.
  • Quartz is a currency used and lost in runs, you spend it on the gear in shops.
  • Rooms will get progressively harder as you go on a run.
  • You can jump again after a basic attack.
  • Rooms get bigger and have multiple routes or secrets to find like altars and chests.
  • There will be 12 rooms to go through, the final one is always a boss fight.
  • Unlock new spells and abilities as you play.
  • Devil May Cry levels of combat speed.
  • EXP bangs up as you unlock it.
  • The arbiter of achievements is a guy in the hub that gives you rewards as you fill the various combat bars.
  • At the end of a run you get told of new things unlocked and earned that can be found in the hub.
  • Unlock new characters who all have their own movesets, unlocks, and interact with others differently.
  • Find Yalee tickets to purchase random new colors to dye your hair and/or clothes.

Astral Ascent Review Cons:

  • The tutorial especially is very stop-start.
  • Unskippable opening cutscene.
  • Slow starter.
  • Combat takes some getting used to especially dodging and jumping around.
  • The tutorial is very very basic.
  • Room layouts repeat themselves a lot.
  • It takes a while to get used to the hub layout as it is a big area.
  • Can be hard to see enemies.
  • A lot to take in.
  • Gets very reflex-heavy.

Related Post: The Awakener: Forgotten Oath Review (Steam)

Astral Ascent:

Official website.

Developer: Hibernian Workshop 

Publisher: Hibernian Workshop 

Store Links – 


  • 8/10
    Graphics - 8/10
  • 8/10
    Sounds - 8/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10


Astral Ascenta beautifully designed roguelike with a variety of features that enhance the gameplay experience.

Astral Ascent stands out for its beautiful graphics and smooth animations, which are complemented by pixel art graphics in-game and hand-drawn art for cutscenes and conversations. It also offers full controller support, keyboard support, and the ability to rebind controls. Astral Ascent also supports local co-op play, adding a social element to the gameplay.

Astral Ascent gameplay is described as roguelike, with hack-and-slash combat. The combat is easy and straightforward, with the ability to dash and jump after hitting an enemy. The game also features a variety of spells, which you can see in action before finding them. Additionally, the game has a readability mode where characters can have an outline put on to make them more visible.

Astral Ascent’s hub space, known as The Garden, is where you spend time buying permanent unlocks, having conversations, and more. The game also features a stone altar that allows you to choose one stone and add a bonus to either your health, damage, or attack speed.

Despite its many strengths, Astral Ascent does have a few drawbacks. The tutorial is described as very basic and stop-start, and the combat takes some getting used to. Additionally, the room layouts repeat themselves a lot, and it can be hard to see enemies.

Overall, Astral Ascent is a very addictive and huge time sink, with a variety of features that keep the gameplay fresh and engaging with the constant unlocks and how each run is random items and abilities. It’s clear that a lot of thought and effort has been put into creating a game that offers a unique and enjoyable experience for players and I mean it, The game will take those spare hours you have and then some.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!