CityDriver Review (Steam)

For our CityDriver Review, we get the opportunity to explore the streets of Munich with various cars. Master diverse missions and challenges, enjoy the fun of driving your vehicle comfortably or sporty, and train your driving behavior in traffic with other road users – all with authentic vehicle physics.

CityDriver Review Pros:

  • Decent graphics.
  • 23.2GB download size.
  • Steam achievement.
  • Four launcher options – play game, experimental DX11, experimental DX12 with old shader model, and experimental DX12 with new shader model.
  • Car driving sim gameplay.
  • Graphic performance options – performance, balanced, and quality.
  • Controller support.
  • Can rebind controls.
  • Gameplay settings – automatic clutch, restart engine after stalling, engine start requires brake, engine start requires correct gear, gear lever requires brake, increase field of view with speed, show points of interest, the icon above player vehicle, show Hud, speedometer visibility, mini-map, war ING element, task messages, static Crosshair, speed indicator, and pedals visibility.
  • Invert axis and sensitivity sliders including dead zone tweaking.
  • Tutorial menu which is optional and here you get all the basic.
  • The manual is used for reference.
  • Photo mode.
  • Create session have you picking a car and selecting a start point on the map.
  • 1 to 1 scale of Munich.
  • Four driving views including in-car and overhead.
  • Objectives will pop up and give an optional navigation reference.
  • Objectives randomize.
  • You can switch cars from the menu at any time.
  • Cars have a back camera to help with reversing and parking.
  • The game has all the rules of the road implemented like traffic lights, give way, speed limits, etc.
  • The radio can be turned on and off and the station changed.
  • You can get in and out of the car.
  • The city is basically a sandbox and you can do what you want.

CityDriver Review Cons:

  • Just one achievement.
  • Not the fastest loading time.
  • Steering doesn’t feel great, it’s very light.
  • The controls are plentiful but also overwhelming and awkward.
  • Roads will have xs on them and it’s where they are not there so you get teleported back.
  • Only a handful of cars so you see the same ones over and over.
  • The Ai are terrible drivers and don’t react to you at all and I would argue they don’t even acknowledge you.
  • The navigation markers can be broken and not show the correct way.
  • A lot of stuttering, freezing, and slowing down no matter the performance setting.
  • No repercussions for running a red light, hitting a car, or speeding.
  • The physics are clearly set to over the top, I’ve hit a curb and flown miles, and I’ve seen cars in front of me just jump up for no reason.
  • Cars will just disappear and reappear at random.
  • Hitting pedestrians gives a white screen saying about it and you apologize and vow not to do it again then you respawn.
  • You don’t actually get anything not for doing the objectives and tasks.
  • Got stuck in a loop whereby I would “accidentally” hit a pedestrian and then on every respawn I would have a pedestrian on top of me and that counts so I just kept vowing not to do it again and then immediately doing it again.
  • So many pop-ins happen all the time.

Related Post: The Legend of Zelda: Tears of the Kingdom Review 

CityDriver:

Official website.

Developer: ViewApp

Publisher:  Aerosoft

Store Links –

Steam

  • 7/10
    Graphics - 7/10
  • 6/10
    Sound - 6/10
  • 6/10
    Accessibility - 6/10
  • 7/10
    Length - 7/10
  • 6/10
    Fun Factor - 6/10
6.4/10

Summary

City driver is going for a faithful recreation of Munich which looks like it was achieved except for the many roads that don’t exist and just end. The driving is terrible, floaty, and skittish it’s a challenge in itself to handle any of the cars. Speed is a big deal as you need to adhere to the rules of the road but you get no repercussions for being a menace and also the cars are impossible to maintain at a set speed as it’s a case of foot down or nothing. I just couldn’t get into the game, the random objectives popping up is a nice touch but they don’t serve any purpose except giving you a brief goal in an otherwise empty world. So in conclusion this is a driving game where driving is bad, a world that is empty and devoid of purpose, and the performance is so bad that it actively stops you from being able to play it in any meaningful way.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!