Cult Of The Lamb Review (Nintendo Switch OLED)



Our Cult Of The Lamb Review has us starting our own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread our Word to become the one true cult.

Cult Of The Lamb Review Pros:

  • Beautiful cartoon graphics.
  • 836MB download size.
  • Own in game achievements.
  • Controller settings – 3 layouts and rumble intensity slider.
  • Accessibility settings – screenshake sensitivity slider, reduce camera motion, text scale slider, animated text, flashing lights, and dithering fade distance slider.
  • 3 save slots.
  • Local co op multiplayer support.
  • Optional tutorial pop-up support.
  • Own spoken language.
  • Stylish as fuck from the hand-drawn levels to the animation and color palettes.
  • Save when you want.
  • Four difficulties – Easy, medium, hard and extra hard. Can be changed from the menu at any time.
  • Rescue people and indoctrinate them into your cult, you can customize them with form, color, variant, name, and randomize.
  • Unlock new forms and variants as you play via scrolls that can be earned or found in a run.
  • You have your main cult HQ as it were, here you build structures, feed your disciples, have them work for you, and build a civilization in a way. It’s like a village and you manage your cult here.
  • Craft and build items, and structures, learn recipes and find blueprints.
  • Doors to the many areas of the game require a certain amount of disciples until they open. And each area has to be cleared out four times to fully clear.
  • Fast loading times.
  • Within areas, you will constantly have the choice of where to go from room to room to location and that map uncovers as you explore and you can always go back on yourself.
  • Breakable elements within the level that drop resources like lumber, grass, and food amd in fact this needs to be done all the time to maximise your run and get the always needed materials and resources.
  • Simple hack and slash combat with dodge rolling.
  • Clear a room of enemies to get a loot chest.
  • The help menu fills in as you play and acts like a game manual/tutorial.
  • Big boss encounters with a choice of rewards.
  • End of a run breakdown showing time played, enemies killed and resources gathered.
  • Auto saves regularly but you do have a save when you want menu option.
  • Disciples will mine resources for you or worship at the shrine earning devotion.
  • Devotion is used to unlock more buildings and structures on the skill tree-looking menu.
  • Full control of building placement and at anytime you can go in and move the structures around at will.
  • Sermons can be performed whereby you draw power from your flock and unlock new abilities, Weapons and curses. This has its own skill tree-like menu and is for the crusades and runs you do. The amount of power you get from followers is determined by each followers level.
  • Brilliant set pieces from the general interactions to the sermons and building.
  • Resource management is a thing whereby you need to keep your flock fed, make sure you don’t drain them of power, and generally keep them happy.
  • Illness can happen to your flock if you don’t clean up poop, vomit, and even dead bodies. Luckily you can assign sick disciples to bed or hospitals. Dead bodies need to be dealt with like burying or creating them.
  • Prisons can be built to hold dissenting followers who need to be kept away from your flock to stop them infecting there rhetoric on others.
  • Level layouts randomize each run even when you replay a location.
  • Play how you want in terms of how to manage everyone and even the order in which you do things, you will get given quests but it’s all down to you.
  • Fervour drops from enemies and is used to replenish your curses (abilities).
  • Tarot cards can be found and give a buff for the remainder of the current crusade (run). You fill in your Tarot catalogue as you find new cards.
  • Optional side quests can be uncovered and tracked and are usually given by a follower and you always have the choice to accept or refuse.
  • Commandment stones can be collected and used to declare new doctrines/disciples which will change how the flock will act for a set amount of time.
  • Find new weapons and it will show red and green stats to say if it’s better or worse and can have passive abilities and you can recycle unwanted ones for coins.
  • Coins can be found and are used for building and buying items in the shops and even crafting.
  • Has a Binding Of Isaac feel to it from the style to the humor and general presentation, but more for the level layout and structure.
  • Interact with your followers to find out their wants and desires.
  • Farms can be built and then you can grow food and lay down fertilisers and seed pits so your followers can manage it all for you and even put them in a chest for you.
  • It all gets quite addictive and once you nail the loop to your liking time will just melt away.
  • Feels like you constantly have things to do from your daily sermon to the needs of the village and then the missions in top and follower requests it’s all very giving.
  • Players not so great at the combat can still progress as you keep farmed items and a lot of the time an ability will make combat a tad easier.
  • On each new run, you select your weapon from the randomized options and you start with one randomised weapon and one randomised ability.
  • Bones drop from fallen enemies and you smash these up to collect them for rituals and crafting.
  • Progress is constant and meaningful and even a bad run will still yield some progress.
  • Aside from unlocking new places to run, you can unlock and travel around the world map to do particular tasks or meet with certain characters.
  • You can go fishing! And use the food for crafting or making meals.
  • After a set amount of successful runs, you will then face off against a Heretic and get a unique statue to build for your Cult and the heart of the Heretic is used to upgrade yourself with powerful abilities.
  • Meals will have to made constantly to keep everyone fed but each meal will or can have a good and a bad effect tied to them, you see what they are beforehand and the percentage of it happening.
  • Icons appear above followers heads to show their level but also any ailments like illness or injury.
  • Full day and night cycle and you have a clock in the corner that shows the time.
  • At night you can catch flies for divine power and spiders for bits of morsel food.
  • Any structure can and will break down, some can be fixed and some will just deteriorate and you have to rebuild.
  • Basically the game starts off very hands on then you start building new structures and make it all very automated, followers will do the tedious tasks and make it a bit more flowing.
  • Followers will age and slow down and be unable to work and at any time they can just keel over and die.
  • When you fill a followers faith bar as it were they level up which give you divine power there and then and then more power at the sermon.

Cult Of The Lamb Review Cons:

  • Cannot rebind controls or Invert axis and sensitivity sliders.
  • Co op is only on the same console on the same screen.
  • Slight hang-ups when on a busy screen.
  • Alot to take in and it feels like that a lot early on.
  • No Colourblind support.
  • The performance does go up and down a lot with stuttering amd this is even on a docked Nintendo Switch 2 console.

Related Post: Kirbys Dream Buffet Review (Nintendo Switch OLED)

Cult Of The Lamb:

Official website.

Developer: Massive Monster

Publisher: Devolver Digital

Store Links – 

Nintendo

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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