Daymare 1994: Sandcastle Review (PlayStation 5)

For this Daymare 1994: Sandcastle Review, we play a third-person story-driven survival horror game prequel to the critically acclaimed Daymare: 1998. Step into the shoes of agent Dalila Reyes, a former government spy now in the service of the H.A.D.E.S. unit and prepare to face the true horror.

Daymare 1994: Sandcastle Review Pros:

  • Decent graphics.
  • 18.85GB download size.
  • Platinum trophy.
  • Own in-game achievements called challenges.
  • Graphics settings – performance or quality.
  • Field of view slider.
  • Controller settings – Invert axis and sensitivity sliders, vibration, vibration intensity, and toggle run.
  • Aim assist option.
  • Many Collectibles and unlocks from challenges such as concept art, character models, etc.
  • Has some cool Funko-looking models and POG disc Collectibles.
  • 3 difficulties – Story, normal, and hardcore.
  • Action survival gameplay.
  • Fast loading times.
  • Nine save slots.
  • Cutscenes are a mix of in-game and FMV.
  • Excellent voice work.
  • The game serves as a prequel to Daymare.
  • 3rd person view.
  • A full 3D world with full 360-degree camera control.
  • Awesome soundtrack, very atmospheric and hard-hitting.
  • Uses the touchpad for inventory and reading notes.
  • Tutorial pop-ups as you play.
  • Weapons are equipped with directions on the d-pad for ease of use.
  • Strong Resident Evil vibes.
  • A dark game that uses lighting and torches to increase the tension.
  • Items can be examined in 3D and interacted with.
  • Button prompts and markers show on Interactive spots.
  • Save at computer terminals.
  • Goes for a lot of jump scares.
  • Handy zoom in the camera to look at a key thing button.
  • Puzzle elements throughout the game.
  • The scanner is used when a wavelength meter comes up then you find and scan the object triggering it.
  • The frost grip is a Gauntlet that allows you to spray liquid nitrogen, shoot a bullet, or smash frozen enemies.
  • Upgrading your frost grip Gauntlet is done via the special machines you find, you get to pick just one upgrade at each machine.
  • The nitrogen back pack looks cool as ice.

Daymare 1994: Sandcastle Review Cons:

  • Cannot rebind controls.
  • A few robotic-looking animations.
  • Faces look a bit bad, especially on the male models, it looks like too much botox and now any sort of expression is a mission in itself.
  • The immersion gets broken a lot with no animations for things like opening a door or picking up an item.
  • The cutscene transitions can be a bit abrupt and sharp in places.
  • In built-up areas, the detailing of the level can take a while to pop or load in.
  • The prompts for interaction are big and bright so it takes some of the tension and exploration out of it all.
  • Doesn’t make clear about the collectibles in terms of what they are and what to do to actually get them.
  • At times they feel the story in with a few paragraphs of text on a loading screen.
  • Mouth movements are real weird looking.
  • Every time something cool or in any way Interactive it cuts to a cutscene sequence.
  • Everything is staged in a way that you cannot get lost, but also you have no sense of exploration and it just feels like you are following a crumb trail.
  • At the start of every new segment, you start with your torch off regardless of whether you had it on beforehand or you start in a dark room.
  • Spelling mistakes in mission descriptions.
  • Frustrating boss fights.

Related Post: Full Quiet Review (Xbox Series S)

Daymare 1994: Sandcastle:

Official website.

Developer: Leonardo Interactive

Publisher: Home – Invader Studios

Store Links –

PlayStation

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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