Death end re;Quest: Code Z Review – Strain, Pain, and Game Gain!
Death end re: Quest: Code Z review – Step into a world where reality bends and danger lurks at every turn. In this gripping RPG, Sayaka Hiwatari must navigate the Strain Area, a chaotic realm filled with familiar faces who may not be friends this time around. With death looming at every step, will you ever find the end?
Death End: Quest- Code Z Review Pros
- Awesome Anime graphics.
- 5.57GB download size.
- Platinum trophy.
- Three game difficulties – Normal, Elite, and Expert.
- Story settings – text display speed, and auto wait time.
- Dungeon settings – simple health bar and attribute display, battle log appearance, Sayaka transformation movie, display glitch girls’ entrance, and damage turn.
- Can Invert camera control.
- The gallery shows all earned and unlocked entries for characters, CGs, death ends, movie, and sound.
- Five save slots.
- Japanese voice and English subtitles.
- Character interactions are usually art pieces with minor animations and a lot of text, you can fast forward, skip, auto-scroll, or click through the dialogue.
- Multiple-choice story question choices.
- Dungeon-crawling adventure gameplay.
- Tutorial pop-ups as you play, amd you do have a menu to reread any.
- The map fills in as you explore.
- A full 3D game world and set at an angle, so you can see all around.
- When navigating the world, you can dash; dashing will stop when you hit a junction or doorway.
- The game world is split up into squares, and you can move freely around.
- The camera angle can be changed to different views, and you can zoom in and out.
- Everyone moves grid by grid, and combat is real-time time but it feels turn-based as you cannot just mash your attacks.
- Earn EXP and level up to increase your stats.
- Running battle log of combat, but also items found, level-ups, etc.
- Your character, and indeed most of them in the game, look like little Chibi versions of themselves.
- Go to the staircases to go up and down the levels of a dungeon.
- You kind of get free rein of what to do, as you can choose to do as much or as little as you like.
- Healthbars can show for everyone, and it makes combat a bit easier to manage.
- When in combat, you can have it so that with multiple enemies, you attack clockwise, or you can set it so you attack the enemy who attacked you.
- Traps can be triggered in a game world and can even instantly kill you.
- The cutscenes and art are fantastic, it sounds morbid, but the death scenes look awesome, grotesque in a lot of ways, but so cool looking.
- Find traps by hitting squares, and they show up.
- Great characters and memorable.
- The game is accessible, it’s very easy to just walk around and get your combat in.
- Find the exit in a dungeon to leave it and get a breakdown and rank of your performance,e including any loot found.
- You can rewatch any story cutscenes.
- When out of the dungeon, you can travel between points on the map.
- Eni is the game’s currency, and you can bank it by putting it into savings within your room.
- Your home is like the hub, as here you can deal with your savings, change outfits, read and take on quest emails, and do character viewing (setting up your own dioramas).
- You can buy and sell items and gear.
- Save and quit option.
- There are main story missions and emails, and then any optional side missions and emails.
- I really like the dungeon-crawling sections, as it’s just enough going on.
- Pick up many items, and some are called DLC, which will give you a temporary buff or bonus in combat or exploration.
- Vanquish form – attack enemies to fill your bar, and once full, you transform and do massive damage.
- Find DLC items in-game to do powerful things like uncovering the whole map instantly or showing treasures and secrets.
- Sanity plays a part in the game, as you move and attack in certain areas of the game, your sanity level will decrease, and as it does, the screen will change, and your field of vision gets smaller. You can also lose info on the map and eventually hit yourself for damage.
- Fast loading times.
- When in the dungeon, an enemy will only move when you do or if you attack.
- Big boss encounters.
Death end re: Quest: Code Z Review Cons
- You cannot remap the controls.
- Slow starter, a lot of just wandering around with the occasional encounter.
- Tutorials are not always ideal or in-depth enough.
- No accessibility options like Colourblind support or text size, etc.
- The game doesn’t remember your text choices like speed.
- Tutorial images show Japanese language instead of English, fine by me, but I’m just saying.
- A lot of the side missions and emails can just be a small scene or a few choice-based interactions.
- I always find these games to have so much story and so much dialogue, it’s really hard to keep up or stay engaged.
- The gameplay is stop-start as the dungeon crawling is fine, but then you could spend ages just clicking menus and listening to people.
- No English voice choice.
- Selling items has unnecessary tasks, like you have to individually store each item and then individually sell them.
- You initially have a small inventory, and it doesn’t take long to fill it…. Constantly.
- I never felt like I grasped what the colors of items meant, and I would constantly be using an item just to pick up one in case it was good.
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Death end re: Quest- Code Z Official Website
Death end re: Quest: Code Z
Developer: Idea Factory, Compile Heart
Publisher: Idea Factory International, Inc.
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