DeathLoop Review (PlayStation 5)

Our DeathLoop Review introduces us to two rival assassins that are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity. As Colt, the only chance for escape is to end the cycle by assassinating eight key targets before the day resets. Learn from each cycle – try new paths, gather intel, and find new weapons and abilities. Do whatever it takes to break the loop.

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DeathLoop Review Pros:

  • Beautiful graphics.
  • 28.07GB download size.
  • Platinum trophy.
  • First-person shooter gameplay.
  • Two choices – Break the loop or Protect the loop. (character choice basically)
  • Protect the loop has you play as Julianna and you invade player games and hunt Colt.
  • Break the loop has you play as Colt.
  • Graphics mode – performance (4K scaling, performance prioritized and steady 60fps), Visual quality (4k scaling, fidelity prioritized, and 60 FPS with drops), and Ray tracing (4k scaling, high graphic fidelity, Ray tracing enabled, and 30 fps).
  • Controller – Invert axis, sensitivity sliders, ADS sensitivity, auto-aim type, auto-aim strength.
  • Dualsense support for haptic feedback, trigger effects, and speaker integration. (all optional)
  • Hackamajig is a tool you use to hack electronic devices and have them work for you so things as turrets, sensors, or doors.
  • Excellent voice work.
  • Tutorial pop-ups following a self-contained tutorial area.
  • Focus allows you to tag an enemy to watch routes and tell you what weapon they are carrying. Focus itself gives more details such as behavior type and awareness.
  • Streak sapper charge is a grenade of sorts as you can change it into 1 of 3 configurations, grenade, proximity charge, or trip mines.
  • Reprise is a slab of metal inside you that allows you to respawn 3 times, twice and you come back invisible for a few seconds all gear intact. A third death ends your current loop and you lose all collected gear.
  • Four Districts – The Complex, Updaam, Karl’s Bay, and Fristad Rock.
  • Reprise uses replenish when you change districts in-game.
  • A lot of humor throughout.
  • Leads are the information you find and keep hold of to progress the story, they give background and goals to the game.
  • Loadout – guns (which can have trinkets attached for new abilities), trinkets (add new abilities and passives), and slabs that are obtained from visionaries and are bigger more grand versions of trinkets.
  • First-person view.
  • Messages around the world pop up on the game world and are from previous versions of you.
  • When an enemy dies they disappear.
  • Very satisfying combat.
  • Play how you want.
  • The gimmicks of the controller add a lot to the atmosphere and feel of the game.
  • Districts change over the day so it always feels new.
  • Finish/leave a district to bank all learned leads and gear/weapons.
  • Enemies have an awareness meter over their heads to help with stealth and executions.
  • Mission markers can be turned on.
  • Weapons can jam and you need to smash the button to fix it.
  • Any discoveries of info will be cataloged by district and time of day.
  • Takes mere minutes to learn the loop and controls.
  • Learns and improves on everything they did in the Dishonored games.
  • You don’t have to leave a district straight away and can instead freely explore.
  • Excellent chemistry between the two characters.
  • Dual wields weapons.
  • Weapons have rarity and damage/wear.
  • Juliana invasions – can only happen a set amount per loop, defeat here for your reprises, she kicks the tunnels and you have to hack radios to unlock them.
  • Online and friends-only modes for Invasions.
  • Four times of day exist in the world and it doesn’t change when you are in a time period. Morning, noon, afternoon, and evening.
  • Arsenal leads will help you to find new weapons and gear.
  • Ubiquity leads will help you find new and powerful slabs of power.
  • When in between missions you can set up your loadout, leads and time of day, and where you want to go.
  • You can just explore the world and learn powerful knowledge about the world, visionaries, and the timings of events.
  • Big boss encounters.
  • Residuum is a material you can get later on and you use it to infuse and lock gear from getting lost in New loops.
  • Main missions and optional side missions that you can manage in the pause menu.
  • Transforming guns! I love my Dual-wielding pistols that transform into an uzi!
  • When you can start collecting Residuum it must be spent as it doesn’t pass over in loops, dying will drop all Residuum but getting back to your body allows you to collect it.
  • Field nullifiers set a bubble whereby no slab powers can be used. You can turn them off.
  • Turrets can be hacked, used, deactivated or carried, and deployed elsewhere.
  • Managing your Residuum is key, you can sacrifice any gear for more and use that to then upgrade or unlock new gear.
  • Such a clever game for so many reasons.
  • The levels are actually huge and are one of those ones where every time you go back you see or find something new. There are always multiples of ways of doing things.
  • Julianna has her own hunter rank, unlocks, feats, and discoveries to find. You can set up your loadout just like Colts.
  • Invade random or friends timelines.
  • Masquerade is a perk Julianna has that allows you to take on the appearance of someone else.

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DeathLoop Review Cons:

  • A lot of swearing with no way to turn it off, more a PSA than anything.
  • Ray tracing looks impressive but I had a lot of performance issues.
  • You have to restart the game to have visual settings take effect.
  • Can be hard to see enemies at times.
  • Health is by pickup or stations only and not on you.
  • Health pickups give little health.
  • No actual offline single-player mode.
  • Takes a while for everything to click and make sense.
  • Dealing with the whole day and keeping items takes a lot.
  • Getting disconnected and reconnected is a pain as it will pause the game to show you a message you have to click. Being as the game doesn’t technically pause this can cause a lot of issues.
  • You cannot send slabs or certain gear straight to your arsenal/stockpile and must make choices there and then.
  • The way in which the missions are shown is not that ideal, it’s fine once you get your head around it but it’s not the smoothest of experiences.
  • Playing as Julianne does encourages camping a lot as you know that Colt has to do the signal jammer to finish the level.
  • You get no help at all for finding Colt when invading.
  • A small handful of guns on offer.
  • Eventually, you get a build with all the trinkets, etc, and then it’s pointless picking up anymore as you just get residuum that can’t be spent.
  • The story can get a bit jumbled and lost in translation.

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Official website.

Developer: Arkane Studios

Publisher: Bethesda

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  • 9/10
    Graphics - 9/10
  • 9/10
    Sound - 9/10
  • 8/10
    Accessibility - 8/10
  • 9/10
    Length - 9/10
  • 10/10
    Fun Factor - 10/10


DeathLoop is a beautiful bastard and one of Arkanes finest works but it isn’t without its problems. DeathLoop is a game about you playing as Colt who is trying to break the loop and get out alive, The loop is your fancy word for groundhog day for every day starts the same, the same actions will repeat and it’s a living hell, even death doesn’t work as you will just go on a new loop. What you have to do every day is try and learn new leads and find Visionaries (bosses) so you can learn more and more get powerful and break out. You get leads from many places from overhearing conversations, reading a piece of paper, or hacking a computer for emails, no matter the method it will add a new entry into your leads spider Web of knowledge so you start a new loop with a more focused approached. This is the general gist of the game, find out info, take on enemies and do it better the next loop or go about it differently. It all sounds kinda complicated but it’s not, it does have issues with how it tracks progress and how it’s all cataloged and it never gets any easier, it’s a branching spiderweb of info and gets very jumbled. I should mention at this point that you have all this shit to deal with but you also have a badass assassin bitch called Julianna whose job it is to track you down and kill you. Julianna will invade games and you/other players can play as her and invade to try and take them out but even playing offline won’t save you as she will invade as a CPU-controlled assassin so you are never safe. When she appears she will lock all level exits and you have to find the marked antenna and hack it to open the doors again, you don’t have to kill her but she does give a lot of loot. She will and does love to spawn during boss (Visionaries) encounters, she adds a new level of stress and tension like no other not because she’s tough but also because she can take on anyone’s appearance and move faster. Back to the gameplay and it plays like all the Dishonored games with sprawling levels full of detail and secrets. You can do whatever you want and play how you want, it’s possible to clear an area without ever firing your gun! Guns are cool if limited and offer rarity levels that add passives or buffs to them and you can get a gun that transforms from Duel wielding to a super handy Uzi. Any guns can be Duel wielded you will be pleased to K ow and the game flow is fast and furious. Due to the art style and atmosphere, it gave off Bioshock Infinite vibes big time. OK so a day is split into four time periods – morning, noon, afternoon, and night. Enemy placement, numbers, encounter opportunities will differ depending on the time of day, there are four Districts and they do have a list of available leads when selecting one if applicable and you have found the necessary prerequisite information. You get a lot of back and forth between Julianna and Colt which is hilarious and informative. The controller has all the features from using the speaker for coms talk, haptic feedback for footsteps and gu play with rumble there for explosions, etc. The way they have built the world is that of being approachable and clever. Every time you revisit a district you will find a new area within it or a lead will open up an opportunity to do something else, it’s all very addictive and fun. I love the game and how it plays, I love how collecting the Visionaries (bosses) slabs allow you to add crazy shit like throwing enemies around, get all-powerful and Invincible or even go invisible. Beating a visionary again will give slab mods so you can add extra abilities to the slab. The same goes for guns and your character as you can find modes and trinkets and assign them to items and yourself via the loadout screen. Radiuum is the currency you care about though, you can get it from enemies, objects in the world, or by sacrificing unwanted gear and mods. You then use this to unlock items/trinkets/slabs/mods permanently so you can use them on all future loops. It’s this mechanic that to me makes DeathLoop a roguelike-like. You have 3 attempts in a district before you start a new loop and when you die you drop all Radiuum and go back a few minutes in the game to a safe space. To get a Dark Souls mention when you die you leave a copy of yourself suspended on animation and this allows you to get all dropped Radiuum back! So is DeathLoop good? It is it really is but it does have pacing issues, levels begin to repeat because you may not have a particular lead item found so you don’t have a lot to do. Radiuum does become obsolete eventually (before finishing the game) and you can have huge lulls in the action. Once you figure out your goals and which Visionary to take on the game gets juicy, the loot list is there but it’s not a Diablo level of lust. Arkane fans will feel at home, anyone wanting a different challenge needs to play DeathLoop as there isn’t anything else like it on the market. DEATHLOOP is Arkanes finest work and is such a lot of fun to play! What makes DeathLoop so good is you don’t need to go out killing all the time to advance. You can just go into a district at any time of day and explore because at any point you could stumble across a new part of the map or read a note that opens up a new lead for a subsequent run-through. Man, you can even learn stuff by just listening to people talking! What this all means is you never know when you will progress or get a fascinating discovery and I absolutely love that, it takes the game part out and lets you just do what you want.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!