Diablo IV Q2 Development Update dives deep into character art

Diablo IV will let players to customize their characters to an extent that was not possible before

Join Game Director Luis Barriga, Art Director John Mueller, Associate Art Director for Characters Nick Chilano, and Lead Character Artist Arnaud Kotelnikoff, as they reveal new assets and dive into how the team is approaching the visuals of character classes and the grisly monsters that roam Sanctuary. Diablo IV will let players to customize their characters to an extent that was not possible before in a Diablo game, allowing everyone to create a completely unique character but still staying true to core class fantasy. And of course, Diablo IV is focusing on the return to darkness with the development team making sure monsters are gruesome and horrifying while not losing the trademark hand-crafted art style Blizzard games are known for.

You can check out the blog post here for an in-depth look at how the team is revolutionizing Diablo character customisation and bringing the darkness back to Diablo in all its gory glory.

The team also dives into how modern technologies, such as PBR (physically based rendering) and the use of in-game engine cutscenes achieves a new level of graphic fidelity and storytelling for Diablo. The blog features a large number of still images and animated fragments showcasing some of the new enemies that players will come across in Diablo IV including the Blood Bishop, Skeleton Lord, Succubus, and other horrific creatures.

Related Post: Blizzard announced Diablo IV, the highly anticipated next entry in its action–role-playing series

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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