Diorama Dungeoncrawl Master of the Living Castle Review (PlayStation 5)

For this Diorama Dungeoncrawl Master of the Living Castle Review, we play a game that brings an old-school challenge and style to low-poly 3D set pieces! Battle monsters and avoid traps in your quest to claim the heart of the Living Castle. Explore shrouded forests, mysterious halls, towers, and dungeons to face off against the powerful Necromancer who commands the forces of darkness!

Diorama Dungeoncrawl Master of the Living Castle Review Pros:

  • Low poly graphics style.
  • 170.8MB download size.
  • Platinum trophy.
  • You get the PlayStation 4 and the PlayStation 5 versions of the game.
  • 3 save slots.
  • 3D action gameplay.
  • Breakable objects for power-ups.
  • Food gives you health.
  • Health bar system.
  • Simple controls – you have jump, attack, and charged attack.
  • Boss encounters showing off the health bar.
  • Puzzle platforming type sections.
  • Checkpoints.
  • Infinite lives.
  • Level select menu.
  • Instant loading.
  • Cool-looking locations.

Diorama Dungeoncrawl Master of the Living Castle Review Cons:

  • Cannot rebind controls.
  • There are no game settings.
  • Bad hit detection.
  • No camera control.
  • Bad boss encounters full of damage sponges and cheap shots.
  • It’s hard to see the cliff drops.
  • Falling off the screen is an instant death.
  • Health is not readily available.
  • There is no replay value.

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Diorama Dungeoncrawl Master of the Living Castle:

Official website.

Developer: Renegade Sector Games

Publisher: eastasiasoft

Store Links –

PlayStation

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 6/10
    Accessibility - 6/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
6.8/10

Summary

The Diorama Dungeoncrawl Master of the Living Castle features a low poly graphics style and 3D action gameplay. It has a manageable download size of 170.8MB and offers both the PlayStation 4 and PlayStation 5 versions of the game. The game provides three save slots and includes features like breakable objects for power-ups, a health bar system, and simple controls including jump, attack, and charged attack.

The game also includes boss encounters with visible health bars, puzzle platforming sections, checkpoints, infinite lives, a level select menu, and instant loading. The locations in the game are visually appealing.

However, there are some drawbacks. The game does not allow for control rebinding or camera control. There are no game settings available. The hit detection is reported to be poor and the boss encounters can be frustrating due to damage sponges and cheap shots.

Visibility issues make it hard to see cliff drops which can lead to instant death when falling off the screen. Health power-ups are not readily available which can make gameplay challenging. Lastly, the game lacks replay value.

Overall, it seems like the game has some strong points in its graphics and gameplay mechanics but falls short in terms of controls and user settings. It’s just frustrating to play and considering the previous games this is a step back.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!