Dungeons & Dragons Dark Alliance Review (PlayStation 5)
For our Dungeons And Dragons Dark Alliance Review we show how the world of Dungeons & Dragons comes to life in an explosive action brawler filled with real-time combat and dynamic co-op. Play as iconic D&D heroes and join up to three other friends to battle legendary monsters, earn powerful gear, and unlock new abilities to take on even bigger challenges.
Dungeons & Dragons Dark Alliance Review Pros:
- Decent graphics.
- 2.68GB download size.
- Platinum trophy.
- Action RPG gameplay.
- Colorblind support.
- The controller has two presets.
- An opening tutorial section that teaches you how to fight and loot.
- Four characters- Drizzt Do’Urden (Ranger), Catti-Brie (fighter), Wulfgar (barbarian) Bruenor Battlehammer (fighter).
- Hand-drawn animated cutscenes mixed with in-game scenes.
- Online and offline support. Set your option in-game and change it on the fly.
- 3rd person perspective.
- The Camp is your hub space – the map is used to select campaigns, reward chests, merchants to buy, sell and upgrade loot, and a trophies room.
- Campaigns have 3 acts with the final one being shorter but a big boss fight.
- Combo counter.
- Damage numbers pop on the screen.
- Six difficulties that tell you the recommended combat score.
- Your combat score is calculated on gear and stats.
- Loot has rarity levels.
- Fast loading times.
- Some seriously cool-looking armor.
- Combat has combos, ranged, melee, and an ultimate move along with a handy lock-on.
- Defensive moves include dash, dodge, block, and parry moves.
- Can skip cutscenes if you so wish.
- Break mining points up for crystals that come in rarity levels.
- Acts will have the main objective with a few optional ones.
- People will interact with you and call you by your character type.
- Funny animations for the enemies like ass-hitting and having them run away.
- Short rest- once you clear an area of enemies a fire will spawn for a limited time. Use it to replenish health/stamina or don’t use it to increase loot rarity level rewards. Using fire for healing will also respawn all enemies.
- Areas in the game are big and allow you to go multiple ways and find secret routes and rooms.
- Elite enemies are tougher bigger enemies.
- If you listen to the enemies they actually call you out by name or race.
- Enemies react more and can run away or gang up.
- A hot and cold mechanic that allows you to get warm so you can go through ice fields unscathed.
- Death resets you back to a checkpoint (fire if activated) or back to the level start.
- Stamina is in use for combat, Evasion, and using abilities. Enemies get exhausted and can be beaten easier.
- End of a level breakdown of performance and unlocks rewards.
- Skill tree to buy new passive abilities.
- The Journal menu gives details on enemy bios, paintings, relief, tablets, and tomes.
- Skins act like transmogs and allow you to change the appearance of your gear without adding any stats or bonuses to it. Cosmetic only.
- Set bonuses are where you get X amount of the same set to activate additional buffs.
- Gold is used to buy skills in the tree, upgrade equipment, and buy new gear.
- In-game loot is displayed as a type of gear and rarity level and isn’t revealed until you get back to the camp.
- Can replay levels.
- The camp has a test dummy that gives feedback on your attack and damages. (Pro-tip- you can earn the combo achievements here)
- Excellent voice work.
- Crystal along with gold is used to upgrade your gear, you need the correct crystal rarity to do so but you can pay to upgrade or downgrade collected crystals.
- You can replay levels and upgrade to take on harder enemies.
Dungeons & Dragons Dark Alliance Review Cons:
- Cannot change characters’ names, races, roles, or anything.
- Lock-on only works with enemies you are facing not where the camera is facing.
- The first few acts are actually the worst ones of the lot and quite the slog.
- You are forced to do the tutorial yet the very first level then have you reading all the tutorials again.
- Hard to see loot especially coins on the floor.
- You can’t equip and use loot in a game and have to wait until you finish the level or return to the camp.
- Tries to add Dark Souls-like mechanics and it doesn’t really fit.
- Enemies will repeat lines and layouts.
- Combat can get very messy with large numbers especially as lock-on breaks so regularly.
- Can get stuck in a loop as fire choices are permanent for that level run.
- Hard to always judge blocking and parrying.
- Combat is fast but lock-on and fighting movements are slow.
- The ending is just a cutscene, No credits or congratulations instead you just go back to the hub and carry on.
- Quitting back to camp loses all earned progress and loot.
- Combat always feels the same.
- Levels are very long and you cannot quit out.
- Everything is heavily scripted meaning you never miss anything and constantly feel guided rather than exploring.
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Dungeons & Dragons Dark Alliance:
Developer: Tuque Games
Publisher: Wizards Of The Coast
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