Ebenezer And The Invisible World Review (PlayStation 4)

For this Ebenezer And The Invisible World Review, we play a story-rich 2D Metroidvania adventure with breathtaking hand-drawn art, playing as miser-turned-hero Ebenezer Scrooge in a reimagined Victorian-fantasy based on Charles Dickens’s classic novel, A Christmas Carol. Enlist the help of ghosts to save the people of London before it’s too late.

Ebenezer And The Invisible World Review Pros:

  • Decent graphics.
  • 2.78GB download size.
  • Platinum trophy.
  • Works on Playstation 5.
  • Metroidvania platformer gameplay.
  • Four save slots.
  • In-game cutscenes with character portrait interactions.
  • Tutorial pop-ups as you play.
  • The map fills in as you explore.
  • Save rooms can be found and act as a respawning point.
  • Many hidden areas and routes are not always shown on the map.
  • Signposts are littered around.
  • Locations on the map are color-coded.
  • Fully animated background.
  • All set in a wintery London England.
  • Befriend ghosts and have them join you by completing their side quest.
  • Each ghost either grants a new ability or does a certain attack when equipped.
  • You run around with a cane and have a spirit bar for using ghost attacks. (bar fills when fighting)
  • Big boss encounters. many breakable objects like boxes, crates, lampposts, etc.
  • Damage numbers pop as you attack.
  • Many enemy types with some needing timing and countering.
  • Coins drop from enemies and breakables and are used for buying from traveling vendors.
  • A colorful cast of characters.
  • The game on the whole moves at a fast pace.
  • Beautiful art.
  • Breaking a light makes the level darker.
  • Heirlooms can be found and these do things like increase run speed or do more damage etc.
  • Find and equip many unique and quirky weapons that change your stats and how they work so a spirit chain allows you to hit multiple enemies but can’t hit the smaller floor-based enemies.
  • many different biome types with unique monsters and enemies.
  • I really love the art and design of all the characters.
  • When the game is flowing and combat is good then the game really shines.
  • It could be argued that this is a Castlevania SOTN love letter with slight reskinning.

Ebenezer And The Invisible World Review Cons:

  • Got stuck in menus unable to back out and lost a load of progress.
  • The Flow of the game is slow.
  • You don’t get much help with guidance and with so much open you do spend the first hour just roaming around aimlessly.
  • Hit detection feels a bit off at times.
  • Finding health items is very rare.
  • Save rooms and fast travel points are so far apart and hard to find that you end up repeating large chunks of the game.
  • Having to pick up items is less than ideal.
  • Buying from the shop isn’t just money, it’s also items that randomly drop.
  • I lost faith in the saving system working so I will sit at the saving door and do it like 50 times.
  • The map doesn’t fill in with useful information like vendors.
  • Had so many crashes and shutdowns that I feared moving rooms and still to this day I haven’t spoken to a particular character as the game crashes every time I initiate a chat.
  • It could do with a lot more help with guidance.

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Ebenezer And The Invisible World:

Official website.

Developer: Play On Worlds

Publisher: Orbit Studio

Store Links – 

PlayStation

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10
8/10

Summary

Ebenezer And The Invisible World is set in a wintery London, England, and features decent graphics and beautiful art. It offers Metroidvania platformer gameplay with many hidden areas and routes that are not always shown on the map. The game moves at a fast pace and includes big boss encounters, many breakable objects, and a variety of enemy types.

You can befriend ghosts by completing their side quests, and these ghosts either grant a new ability or perform a certain attack when equipped. The game also has a colorful cast of characters and a fully animated background.

However, the game also has a fair few issues. The flow of the game is slow, and there isn’t much guidance provided. Hit detection feels a bit off at times, and health items are rare. Save rooms and fast travel points are far apart, which can lead to repeating large chunks of the game. The saving system seems unreliable, and there have been instances of crashes and shutdowns to the point where you are scared to talk to characters or enter new areas, In fact, I found two places that 100 percent crash the game back to the XMB every time.

Despite these issues, when the game is flowing well and the combat is good, it really shines. It could be argued that this is a Castlevania SOTN love letter with slight reskinning but overall I wanted to like the game way more but the issues are just a real deal breaker and a proper bummer. I will of course wait for some patches and go back because I can see what it is going for and let’s face it, A snowy Castlevania game sounds awesome, chuck in Christmas and I’m there!

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!