Edge Of Eternity Review (Xbox Series S)

Our Edge Of Eternity Review has us entering the world of Heryon where it is all torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes. Now an even greater threat has emerged: in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.

Edge Of Eternity Review Pros:

  • Decent graphics.
  • 14.9GB download size.
  • 1000 Gamerscore.
  • Action RPG gameplay.
  • Graphics mode – performance and quality.
  • Controller settings are field of view slider, Invert axis, and sensitivity sliders.
  • Subtitles size – x1, x2, x4 and turned off.
  • Five difficulties – Easy, normal, hard, nightmare, and custom.
  • Level synchronization can be set to enemies, player level, or disabled.
  • Immersive mode option.
  • Save when you want or at designated save points.
  • Turn-based combat.
  • Opening and ongoing tutorial pop-ups.
  • Two battle cams – close up and tactical.
  • Combat turns are determined by how fast everyone’s gauges go up.
  • Simple menu structure going for a wheel-based approach.
  • When in combat you have grids that are used to determine movements and placement.
  • In-game cutscenes.
  • Good voice work.
  • Out of combat you freely run around.
  • You can see enemies walking/flying around and hitting them to engage in battle.
  • 30 save slots.
  • Energy is used up by actions, spells, and special attacks and you have to visit an Inn or campfire to restore energy.
  • Fast travel points to unlock.
  • Massive hub city for buying/selling, getting jobs, and crafting.
  • The jobs board is for optional side quests.
  • Crystal dictates what spells and abilities you can use.
  • Do more damage from behind.
  • Play how you want.
  • Elemental stones are scattered all over the world and hold powers that activate when next to them in battle.
  • The menu to handle inventory and equipment is straightforward.
  • Compass at the top displays mission markers and objectives.
  • The color next to a creature’s name will dictate how tough a fight it will be.
  • When you sleep you can set what time to get up.
  • Tactics can be set via the hexagonal grid where you place teammates.
  • Crafting table where you craft from found/bought recipes.
  • Set your loadout for fights as in the items you take in like healing Bombs etc.
  • You can trap and scan creatures to display their stats.
  • Learn about the creatures by using elements and items, fighting them will show their hp in stats and weaknesses and resistance show above the health when learned.
  • All combat encounters will have an optional bonus objective for a reward.
  • Earn EXP and level up to increase stats.
  • Weapons used earn exp and level up.
  • Collect resources from the world.
  • Loot chests to find.
  • When you or an enemy is charging up a spell, the other person can interrupt and stop it with a physical attack.
  • Nekaroo – a ridable mount that you can call upon to make traveling faster.
  • If you hit an enemy unaware and first then you get a free attack.
  • Weather will affect resistances and weaknesses.

Edge Of Eternity Review Cons:

  • You have to turn on save anywhere in the menu.
  • Some very robotic-looking characters.
  • Battles can drag on a bit too long.
  • The dialogue and lack of facial expression mean a lot of the more meaningful sections are lost and become quite the cheese.
  • The first half-hour is nothing like the rest of the game from little voice work to text-based interactions.
  • The combat is slow.
  • It feels padded out with needless battles.
  • Had creatures just despawn in front of me.
  • Hard to read the creatures’ names.
  • Loot chests are just there, no secret to them or thought into placement.
  • The resources and loot side of things is not that engaging or particularly big.

Related Post: TinyKin Demo Preview (Steam)

Edge Of Eternity:

Official website.

Developer: Midgar Studio 

Publisher: Dear Villagers

Store Links – 

Xbox

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10
7/10

Summary

Edge of Eternity is a curious title. It’s an RPG that looks stunning, tries new systems, and has a good story. It’s almost MMO-like in its approach to world and content size. Boasting turn-based combat that plays on a grid system, and a power meter that charges depending on your stats and dictates when it’s your turn so spec right and you can be a huge damage dealer. I enjoy exploring the world as I can trigger the combat and get a bonus strike, collect resources or find chests. It’s not all smiles and rainbows, however. I didn’t like the bait and switch at the start. You play the Prologue which is around an hour of play and it’s all these fantastic views, fully Voiced characters, and a lot of action. Anyway, finish that and the true game shows itself, hardly any voice works instead of opting for walls of text and character portraits, the world is pretty but doesn’t feel as grand, and its all a big swift kick to the nuts of reality as everything you were taking in has just been ripped away from you. Eventually, you adapt and continue on, the quests are plentiful but very repetitive, chests are everywhere and it honestly feels like someone went along and just dumped them anywhere as they have no flow to them, they feel misplaced a majority of the time and it just cheapen the world. Combat takes a while to get going as you need to level up so you can deal Decent damage as early on it’s dragged out and full of needless movement turns. I did put a healthy amount of hours in and I felt like I saw all the game to offer besides a few little menu shortcuts and quick access stuff it’s pretty much like all the other RPGs different only in that it takes a long time to get going and double down on repetition. It’s not a bad game and you can easily just switch off and have fun but it’s not a hardcore deep rewarding expansive orgasm of combat and exploration.

 

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!