Fire Emblem Engage Review (Nintendo Switch OLED)

For our Fire Emblem Engage Review, we investigate an occurrence that happens Once every 1,000 years, legendary heroes called Emblems grant incredible power to the one who holds the 12 Emblem Rings. As the ritual nears, Alear – the Divine Dragon of prophecy – awakens to collect the rings and bring peace to the land. However, Sombron – the Fell Dragon and ancient nemesis of the Divine Dragon – has also risen and seeks the rings for his own evil gain. Only Alear and those loyal to the Divine Dragon stand between Sombron and total destruction…

Fire Emblem Engage Review

Fire Emblem Engage Review Pros:

  • Beautiful graphics.
  • 13.3GB download size.
  • Character creator – male/female, birthday, difficulty, mode, and network.
  • Three difficulties – normal, hard, and maddening.
  • Two modes – casual (fallen units return), and classic (iron-man rules whereby all deaths of units are final).
  • Connected or not connected modes.
  • Brilliant animated cutscenes.
  • Fully voiced characters.
  • Cutscenes can be skipped and/or have subtitles turned off and on.
  • Auto-advance text conversations button.
  • Ten save slots.
  • Tutorial pop-ups as you play.
  • Turn-based combat.
  • Engage is a bar you fill up and activate, once done you get new attacks based on the Emblem it merges with for three turns.
  • Fully animated character avatars in text conversations.
  • The environment plays a huge part in making combat and movement easier or harder, adding or taking away cover, etc.
  • When moving around you get blue squares to show eligible moves.
  • Emblems are basically ghost manifestations of fallen heroes from the series.
  • Skip/fast forward enemy turns, combat sequences, etc.
  • Bond EXP, earn when you fight alongside an Emblem, and get new attacks and abilities.
  • Save when you want including in the middle of combat.
  • Cool pixel art character loading screens.
  • The guide is where you go to re-read tutorials text.
  • Game settings – game speed (slow/normal/fast), turn off animations for combat/staff/dance/engage, etc, grid visibility, HP gauge, control style, and action skip.
  • Outside of combat, you get free exploration.
  • Invert axis.
  • For each combat turn you can select auto battle and select how the units act.
  • Stats are shown for each attack to say of is good/bad etc.
  • Breaking is where you deal damage to their weakness and a broken unit is unable to counterattack for a short time.
  • Auto battle option if you want to simulate it in a way, you can set the team’s approach to advance, charge, protect, and fall back.
  • Enemies can drop items.
  • Rock paper scissors approach to combat.
  • Enemies can be weak to particular attacks.
  • Backup units can automatically join in on attack if in range.

Fire Emblem Engage Review

Fire Emblem Engage Review Cons:

  • A lot to take in.
  • The first half hour is very cutscene-heavy.
  • Cannot rebind controls.
  • No touchscreen support.
  • The actual playing of the game is broken up a lot.
  • Auto battle is only a round, not the whole encounter.
  • You cannot pet the cats.
  • It’s the same gameplay as always with a few new additions.

Related Post: Elderand Review (Nintendo Switch OLED)

Fire Emblem Engage Review

Fire Emblem Engage:

Official website.

Developer: Nintendo

Publisher: Nintendo

Store Links – 

Nintendo

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 9/10
    Length - 9/10
  • 8/10
    Fun Factor - 8/10
7.8/10

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!