Highrise City is out now via Early Access

 

 


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Highrise City, the ambitious economy simulation and city builder from indie developer FourExo Entertainment is available now as an Early Access Release on Steam and GOG. To celebrate the release, an Early Access Launch Trailer has been released, showing off gigantic cities and various cool features available already in the game.



 

Eight years ago the journey of solo developer FourExo started with a clear vision in mind: combining a city builder with a rich economy simulation. With the release of the Early Access version, an important milestone on this journey has finally been reached. The Early Access version already offers content for countless hours. Players can start creating growing cities on three maps (New York, Capetown & Rio), create sophisticated product chains and watch how their citizens build huge skyscrapers.

 

The journey however isn’t over. It just started. A building editor will be released with the first update which is scheduled for the end of April. A more detailed roadmap is available and will be updated throughout the Early Access phase.



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Highrise City offers a new spin on City Simulations & Tycoon games. It combines two genres in new and interesting ways: City Builders and traditional Economy & Resource Management Simulations. Highrise City offers you challenging gameplay and gives you all the possibilities and tools you need to create a living and breathing city. Take care of your city and make it grow and flourish into a giant Metropolis!

 

Highrise City is available now on Steam and GOG with a launch discount of 15%. The official Soundtrack, created by Gerrit Wolf, is also available for purchase

 

 

 

About FourExo Entertainment

FourExo is a small indie developer located in eastern Germany. Their debut title stands perfectly well for the teams ambitions: Working like maniacs on a vision – that’s the mission.

 

About Deck13 Spotlight

Deck13 Interactive is one of Germany’s leading developers. Employing more than 60 and with studios located in Frankfurt, the team develops award-winning large scale productions for Consoles and PC. With “Deck13 Spotlight” the team established a publishing service to help independent developers bring their projects to wider audiences.

 

 

 

 

 

 

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!