Gravity Circuit Review (Steam)

For our Gravity Circuit Review, we play a flashy action-packed 2D platformer in the spirit of console classics. Follow Kai, a lone operative war hero who harnesses the mysterious powers of the Gravity Circuit, on an adventure in a futuristic world inhabited by sentient robots.

Gravity Circuit Review Pros:

  • Decent pixel art graphics.
  • 301.21MB download size.
  • Steam achievements.
  • Own in-game achievements called challenges.
  • Controller support.
  • Graphics settings – fullscreen, fullscreen mode, aspect ratio, window scale, window type, and v-sync.
  • System settings – show bursts, challenge pop-ups, and on-screen timer.
  • Controller settings – Four layouts and a fifth custom one. Set icons to East, West, or Shapes.
  • Ten save slots.
  • 2D platformer gameplay.
  • Three difficulties – Easy, normal, and hard.
  • Tutorial option.
  • Supports using the analog and d-pad for movement.
  • Armed with a hookshot can have you swinging across gaps or using it to climb up.
  • Has a Megaman feel to it.
  • Very much going for a NES game look and feel.
  • Excellent soundtrack.
  • You can wall jump and slide.
  • Grab and throw enemies/items with your Hookshot.
  • Does the Megaman thing where when you enter a door it scrolls across keeping you in your pose whether it’s jumping or running?
  • Burst is a special ability you get by charging it up from enemy drops, Once full you do a different burst move depending on direction and the current burst move equipped.
  • Fully animated backdrops.
  • The cutscenes are a mix of in-game and stills with slight animated elements.
  • Collect cash from enemies and in the environment.
  • Checkpoints act as a respawn point but you can also pay and get healed.
  • Your hooks can also be used as a weapon.
  • Just a great one of those.
  • Plays like a modern retro game which is a weird but true thing to say.
  • A lot of precise platforming sections.
  • The combat feels really meaty.
  • Full performance breakdown showing mission percentage, clear time, enemies killed, and damage taken.
  • Loadout can be set for burst techniques and booster chips.
  • End-of-level boss fights.
  • You have a main hub for upgrading chips and selecting missions along with buying new items and abilities from the seller. We
  • Mission select screen that is like Megaman in that it shows the boss and area.
  • Many different biome types to fight in.
  • Really cool-level ideas.
  • Every level has X amount of people to rescue.
  • With your burst technique, you can have four equipped at one time and all you do is set the direction for it to work on.
  • Medbay lets you buy new boosters for your character.
  • Buying from some vendors isn’t just using cash, you need to find rarer parts, and even the rescued bots are used as a form of currency.
  • You can create and build your own character unique to you.
  • Replay completed levels to get extra cash and pick up any missed rescues.
  • Save and quit option.

Gravity Circuit Review Cons:

  • Considering the theme and look of the game it’s a bit strange not to have a pure Chiptune soundtrack.
  • No voice work.
  • It takes a while to get used to the hook’s hot swinging and using it in general.
  • At times the colours kind of mesh together making it hard to distinguish what is what.
  • The hook shot only works properly if you jump first.
  • The dropped items and cash disappear really fast.
  • Cannot skip cutscenes or interactions, all you can do is fast-forward them.
  • At times you don’t know if a drop is intentional or a death drop.
  • A lot of explosions which means they can obscure enemies.
  • I’ve had it where I beat a boss but as you never get control back I lose the drop.
  • Enemies respawn fast.

Related Post: Gourmet Warriors (QUBYte Classics) Review (PlayStation 5)

Gravity Circuit:

Official website.

Developer: Domesticated Ant Games

Publisher: PID Games

Store Links – 

Steam

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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