Halo Infinite Campaign Review (Xbox Series S)

Set after the events of Halo 5 and shortly following a crushing defeat, Our Halo Infinite Campaign Review follows the UNSC fleet that lies broken and stranded on the heavily damaged Installation 07. Amongst the wreckage, a terrifying clan of Brute warriors, The Banished, now roam the damaged ringworld. Outmanned and outgunned, Master Chief must stop the Banished from repairing the Halo ring and claiming control of the galaxy’s greatest threat. Maybe we will finish the fight? One can hope.

Halo Infinite Campaign Review Pros:

  • Gorgeous graphics.
  • Download size depends if you get just the campaign or the campaign and multiplayer.
    • Halo Infinite Campaign download size –
    • Halo Infinite Multiplayer download size –
  • 1600 Gamerscore.
  • Graphics quality – performance and quality.
  • First-person shooter gameplay.
  • You can have just the campaign, multiplayer, or both installed at once.
  • Can Invert axis and sensitivity sliders.
  • In-game cutscenes.
  • Excellent voice work.
  • Opening and ongoing tutorial pop-ups.
  • Scan – allows you to see objectives, markers, interactive terminals and ammo/guns/etc.
  • Fobs – capture them to reveal points of interest, use them as a fast travel point, and resupply.
  • Cores are found in the world and you use them to upgrade your weapons and abilities.
  • Audio logs for the factions can be found, you get an audible beep when near them.
  • In the FOBS, you can spawn vehicles and weapons.
  • Valor can be earned from playing missions and you spend these on unlocks to use at bases like-new vehicles/guns etc.
  • Keeps are big military bases that you can take over and earn rewards.
  • High-value targets can be found and killing them will unlock a new weapon to use at bases. These act as mini-boss battles.
  • Discover new places and points of interest.
  • Outside of missions the game is open world.
  • The grappling hook is the new toy and it allows faster traversal, use it to pick up items and grab and go to enemies.
  • A lot of verticality to the game world.
  • Set your own marker on the map and that also shows a beam of light in the game.
  • Rescue squads in the field.
  • Propaganda towers are all over the world and you can take them down and earn valor.
  • Rescue other squads and they will join and fight with you.
  • Satisfying story with an end credits scene.
  • When you finish the story you can carry straight on with finishing up the activities.
  • Play how you want.
  • The banished outposts provided unique self-contained experiences with a mix of gunfire battles and puzzle elements.
  • Banished outposts house a lot of routes, hidden rooms to beat them.
  • The enemies have the best voice lines and quip that they shout out.

Halo Infinite Campaign Review Cons:

  • No Co-op either online or offline.
  • You cannot replay missions as of yet.
  • Bad checkpointing.
  • The Ai troops are bad at following you.
  • Spawning a vehicle in at the fobs generally kill at least one of your troops.
  • A lot of dead areas with nothing going on.
  • One boss fight, in particular, is an absolute ass because it has you fight a hammer-wielding brute in a small room.
  • The missions structure is less than ideal and doesn’t make it clear what’s the main story and what is side or optional.
  • The autosave and checkpoint system is screwed up and had me replaying large chunks of the game a lot of the time.
  • Reloading at a checkpoint or after death doesn’t always give you the loadout you had before.
  • Only 7 banished outposts.
  • The Ai that joins you is really weak.

Related Post: Headland Review (Nintendo Switch OLED)

Halo Infinite Campaign review

Halo Infinite Campaign:

Official website.

Developer: 343 Studios

Publisher: Microsoft

Store Links –

Xbox

  • 9/10
    Graphics - 9/10
  • 9/10
    Sound - 9/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10
8.6/10

Summary

Halo is back! After 343 took over the franchise, they never had a huge influence over the work they have done so far and Halo Infinite is their vision for the series. It’s a spectacular change but more importantly, it’s a much-needed and “makes sense” change-up. The Halo campaign is now set within an open world where you can stumble across enemies, find Collectibles, and take on the many side objectives in the world. Like I say it’s a dramatic change but yet it feels so right, so familiar that it’s hard to imagine Halo without it. The story missions can be hard to track, the map can feel empty but bearing in mind it’s the first game like this it was kinda obvious they wouldn’t fully nail it the first time. I mean the gunplay is solid as ever with every gun feeling good, feeling different, and headshots still feeling so satisfying. I enjoyed the story that was told, the boss fights not so much with bad checkpointing and annoying as hell encounters. Towards the end I did feel a bit fatigued and wanted it to end sooner, they did a good wave-based scenario but they then repeated it over and over and came across as filler more than anything. More new things to note is the tool at your disposal from shields to the grappling hook and threat sensors, it may not be a bubble shield but I do love the Grapple hook as I use it to hijack vehicles, fly around the terrain and attack enemies. Collectibles are aplenty from multiplayer unlocks to spartan cores that are used for upgrading your tools. Halo infinite has so much but also has a few notable admissions from no Co-op at all too boring corridor shooter sections, see this, Halo infinite is really good and plays to its strengths outside in the open but you get in corridors and small rooms and the game kinda breaks down. Aside from the noted issues, I did still have fun playing halo, and collecting everything will still be a huge draw because I like the world, I love the new direction and it’s one to play.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!