Hardspace: Shipbreaker exits Early Access and releases on PC May 24

Blackbird Interactive and Focus Entertainment’s acclaimed zero-g, sandbox, spaceship-salvaging game Hardspace: Shipbreaker exits Early Access and releases on PC May 24, and is on the way to consoles! After nearly two years of regular content additions, the 1.0 version is soon releasing on Steam, as well as on Windows Store and PC Game Pass.

 

Your first shift in space is about to begin!

After nearly two years of Early Access, get ready to explore the world of a blue-collar worker salvaging the dangerous husks of decommissioned spaceships. You’ll be cutting, destroying and pulling apart ships while contending with true-to-life zero-g physics, all in a thrilling campaign where your employer –the LYNX Megacorporation– may not be your friend, and your coworkers may be the only people you can trust.

Upgrade your tools, take on more-and-more valuable ships and recover hazardous materials to pay back your astronomical debt to the Lynx company – without blowing yourself up in the process.

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With several classes of ships, from small transports to large freighters, each with procedural elements, every vessel is a unique and open-ended challenge. Use your creativity to tame an environment that is richly detailed, reactive and merciless. Or, take a break from the day-to-day work of a Shipbreaker and flex your skills in competitive challenges against other players in the R.A.C.E. game mode leaderboards. If you want to simply relax, hone your technique or just enjoy the calming, meditative nature of high-stakes salvage, play on any ship with no limits in the Freeplay game mode.

Steam Link.

Hardspace: Shipbreaker leaves Early Access on May 24 on Steam and will be available on the Windows Store and included in PC Game Pass on the same day. Console releases are planned at a later date.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!