Is This Game Trying to Kill Me? Why Puzzle Fans Need to Try This Game!
Step into a world where puzzles bend reality and every action has unexpected consequences—Game Name Review is an innovative challenge that keeps players questioning what’s real and what’s just part of the puzzle. With a clever blend of first-person exploration and computer-based gameplay, this pixel-art adventure delivers a uniquely immersive experience. But does its mind-bending challenge hold up, or do certain design choices get in the way? Dive into our full Game Name Review to uncover the highs, the frustrations, and whether this inventive game is worth your time.
Is This Game Trying To Kill Me? Review Pros:
- Decent modern pixel art graphics style.
- 903.5MB download size.
- Platinum trophy.
- Camera settings – Invert axis and sensitivity sliders, and a field of view slider.
- Five save slots.
- Puzzle gameplay.
- The game is a clever take; you are a person in a room moving around in first person, but you sit down at a computer to play the game.
- When at the screen of the computer, you can get up at any time and move around or just look around.
- Actions you take in the game can and will change elements within the room you are I, like moving stuff or adding in decals, etc.
- Hint systems are available.
- It’s a head-scratcher game as you only get a bare minimum intro to a new puzzle, yes, you have hints, but even they don’t guide you.
- I really like how the game incorporates in-game and “out of game” combos to solve puzzles.
- Great music and sound effects.
- Very simple, easy to learn controls.
- Death has you restarting the room you are in.
- The goal of each room is to solve a puzzle and open the door.
- Relatively straightforward trophy list.
- If you are of a certain vintage, you may notice how similar the game style is to a Knightmare campaign. You meet weird and wonderful people, play games within games, and solve puzzles, it’s very engrossing.
- The game has some very clever puzzles and solutions.
- It is very satisfying when you get a puzzle right or when you hit the Eureka moment!
Is This Game Trying To Kill Me? Review Cons:
- Cannot remap the controls.
- Weird fish eye like view that gave me eye strain and made me feel a bit funny when in the room, moving around in first person.
- No real tutorial.
- I had it a few times where I triggered something but missed the cue or what it was showing me, and to see it again, I had to just die.
- No real replay value.
- The story is very basic.
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Is This Game Trying To Kill Me?:
Developer: Stately Snail
Publisher: Sometimes You Games
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7/10
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7/10
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7/10
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8/10
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9/10
Summary
Is This Game Trying To Kill Me? presents a refreshing twist on puzzle-solving by blending in-game actions with external interactions, creating an experience that keeps players engaged. The modern pixel art style delivers a visually appealing aesthetic while maintaining a relatively small 903.5MB download size. Its clever premise—where you navigate a first-person environment but must sit at a computer to play the actual game—adds depth to the gameplay. The ability to stand up at any time, look around, and observe changes in the room based on in-game actions makes for an inventive and immersive experience. The puzzles themselves are challenging, requiring keen observation and logic, with only minimal introduction before each puzzle. While hints are available, they never hand-hold, ensuring that every “Eureka!” moment feels rewarding.
Is This Game Trying To Kill Me? Controls are simple and easy to learn, which helps players focus on the puzzles rather than struggling with mechanics. Camera settings allow for inverted axis adjustments, sensitivity sliders, and field-of-view customization, making it a tailored experience for those who prefer specific settings. With five save slots and a relatively straightforward trophy list—including the enticing Platinum trophy—it caters well to completionists. Fans of vintage puzzle-adventure formats may even draw comparisons to Knightmare, with its quirky characters, layered puzzles, and an engaging atmosphere.
On the downside, the game does suffer from a few shortcomings. While its puzzle design is undeniably clever, the lack of a tutorial leaves players somewhat lost at first, relying entirely on personal intuition or the hint system. Additionally, the inability to remap controls can be frustrating for players accustomed to customization. The fish-eye lens effect used when exploring the room introduces an odd visual distortion that may cause discomfort or eye strain. Occasionally, players might trigger an event but miss the cue, requiring them to intentionally die to repeat the moment. The game’s story is quite basic, offering minimal narrative depth, and with no significant replay value, it may not hold long-term appeal once completed.
Despite its drawbacks, the game successfully delivers an engrossing puzzle-solving adventure, rich with creativity and satisfying moments of triumph. Its mix of in-game and environmental mechanics results in an experience that constantly keeps players engaged.
“A mind-bending journey where every solved puzzle brings a thrilling sense of achievement!”