Jack Holmes Master of Puppets Review (PlayStation 5)

Jack Holmes Master of Puppets Review, Survival Horror in first person where you must manage your ammunition well, explore varied scenarios and face nightmarish beings while investigating the macabre experiments with children, the result of a mind unhinged by madness and family loss.

Jack Holmes Master of Puppets Review Pros:

  • Nice graphics.
  • Download size.
  • Platinum trophy.
  • Horror action gameplay.
  • Game settings – hold or toggle for run, and camera sensitivity slider.
  • First-person view.
  • Interactive items and elements are highlighted when you hover over them.
  • In-game cutscenes.
  • Telephones are used for saving the game.
  • Puzzle elements throughout.
  • Very atmospheric.
  • Haunting in its appearance of locations and general movement is limited.
  • Use a gun in first person complete with aim-down sights.
  • Candles help light the way.
  • Any light sources really help but also look cool.
  • Shortcut items on your d-pad like med kits.
  • Uses a life bar system and you use med kits to replenish.
  • Inventory system.
  • The menu shows your character’s health percentage and current mood.
  • I can’t explain it but the game despite issues really grips you, you want to explore everything and find out what’s going on.
  • A lot of the game has jump scares, you get chased and weird looking images and environmental hazards.
  • Memorable areas and locations.
  • The game gets better as you progress further.

Jack Holmes Master of Puppets Review Cons:

  • You cannot remap the controls.
  • You can’t even see what the controls are.
  • Doesn’t offer any sort of tutorial.
  • The movement is very wishy-washy, like your drunk stumbling from side to side which is not nice.
  • The torch is terrible and has no range on it.
  • You get frustratingly stuck a lot of the time and have little to no help with guidance or even a hint as to where to go.
  • Really hard to see enemies.
  • Doesn’t make it clear that low-down interactions require you to crouch beforehand.
  • You rely on save points a lot as dying is a game over and load your last save deal.
  • No feedback on whether you are actually killing or hurting enemies.
  • Interactions require absolute precision otherwise it won’t register, even when it does highlight and the hand cursor shows the game won’t always register your input.
  • You have to go into your inventory to use ammo packs instead of being automatic.
  • No real reason to replay the game.
  • The game pace is slow all around but the initial hour is really tough as you try and grasp what the game expects of you.

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Jack Holmes Master of Puppets:

Official website.

Developer: @TonyDevGame

Publisher: Perp Games

Store Links –

PlayStation

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10
7.4/10

Summary

Jack Holmes’ Master of Puppets is a game that stands out for its nice graphics, horror-action gameplay, and atmospheric settings. The game offers a first-person view with interactive items and elements that are highlighted when you hover over them. It includes in-game cutscenes and uses telephones to save the game. The game also incorporates puzzle elements throughout, making it engaging and challenging.

The game is haunting in its appearance of locations, and general movement is limited. Players can use a gun in first person complete with aim-down sights. Candles and other light sources not only help light the way but also add to the cool aesthetics of the game. The game uses a life bar system, and players use med kits to replenish their health. These can be accessed via shortcut items on your d-pad. The menu shows your character’s health percentage and current mood.

Despite some issues, the game really grips you. There’s an inexplicable urge to explore everything and find out what’s going on. A lot of the game has jump scares, chases, weird-looking images, and environmental hazards. The areas and locations are memorable, and the game gets better as you progress further.

However, the game has its drawbacks. The controls cannot be remapped, and there’s no way to see what the controls are. There’s no tutorial offered, and the movement can feel very wishy-washy like your character is drunk and stumbling from side to side. The torch is not very effective, and it can be really hard to see enemies. The game doesn’t make it clear that low-down interactions require you to crouch beforehand.

Players may find themselves getting frustratingly stuck a lot of the time with little to no help with guidance or even a hint as to where to go. You rely on save points a lot as dying results in a game over and you have to load your last save. There’s no feedback on whether you are actually killing or hurting enemies. Interactions require absolute precision otherwise it won’t register, even when it does highlight and the hand cursor shows the game won’t always register your input. You have to go into your inventory to use ammo packs instead of being automatic.

There’s no real reason to replay the game once you’ve completed it. The game pace is slow all around, but the initial hour is really tough as you try and grasp what the game expects of you. Despite these issues, Jack Holmes’ Master of Puppets offers a unique and engaging gaming experience and I ended up really enjoying despite the first hour being really rough, I found the world, the story, and all the encounters intriguing and they really helped propel me through and had me thinking about the game long after I finished playing.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!