Lock’s Quest coming to PS4, Xbox One and PC
2008’s Lock’s Quest is the newest entry in THQ Nordic’s MAP (meaningful asset-program). The MAP is THQ Nordic’s internal (game) plan on which IPs to focus mid to long term, but that’s not important right now. Lock’s Quest is one of those hidden gems that will profit from MAP and will be released in April 2017 on PS4, Xbox One, and Windows PC.
Originally, Lock’s Quest has been released on the Nintendo DS back in 2008, and is going to be “mapped” for April 2017 on PS4, Xbox One, and Windows PC.
Developer Digital Continue (based in New York City) had to walk a fine line between keeping the visuals and core gameplay of the Nintendo DS, whilst revamping UI, adapting controls, remastering the music, and adding a new progression system which is integrated into the storyline.
“We had the great opportunity to work with people from the original development team of Lock’s Quest, and things clicked right off the bat”, comments Reinhard Pollice, Business and Product Development Director at THQ Nordic. “It is one of those hidden gems and a fan-favourite, so when things fell into place, we quickly decided to do this.”
“I always felt Lock’s Quest deserved a multi-platform release, and it’s exciting to help that vision come to pass all these years later”, added Digital Continue Co-Founder & CEO, Joseph M Tringali. “The incredible pixel style translates well to console, and we were fortunate to include many high-resolution assets that weren’t in the original. It was great to work with a partner like THQ Nordic, who understands and respects the creative process, and was dedicated to both preserving and enhancing this fan favorite.”
Remaster Features
- New progression system automatically unlocks new turrets at specific story plot points
- Brand new Antonia Defense Battles featuring a new map
- All music remastered in high definition, with orchestrated introduction and ending
- Player controls remapped for keyboard/mouse and gamepad input
- Revamped User Interface, customized for HD resolution, including all new GUI Art
- Character portraits refactored in High Resolution