Marvel Avengers Review (Steam)

Marvel's Avengers

Marvel’s Avengers is an epic, third-person, action-adventure game that combines an original, cinematic story with single-player and co-operative gameplay*. Assemble into a team of up to four players online, master extraordinary abilities, customize a growing roster of Heroes, and defend the Earth from escalating threats.

Pros:

  • Amazing graphics.
  • 58270MB download size.
  • Steam achievements.
  • Controller support.
  • Graphics-fullscreen, graphics preset, texture quality, texture filtering, shadow quality, depth of field, level of detail, ambient occlusion, volumetric lighting, screen-space reflections, VFX quality, enhanced water simulation, enhanced destruction, motion blur, bloom, lens flare, screen effects, tessellation and screen space contact shadows, monitor, exclusive fullscreen, dynamic resolution scaling, v-sync, anti-aliasing and AMD fidelity CAS.
  • Four difficulties-easy, normal, hard, and brutal.
  • Controller-Invert axis and sensitivity sliders, four layouts that are default, mobile, dynamic, and custom.
  • Action RPG gameplay.
  • Autosaves regularly and shows an icon.
  • Can skip cutscenes after a short wait.
  • Tactical awareness-press a button to see interaction points and where to go.
  • Photo mode.
  • Decent loading times.
  • Loot has rarity from common to legendary and epic along with a 1-5 star rating.
  • Can deconstruct unwanted gear from your inventory for parts.
  • Breakable boxes contain upgrade materials.
  • Earn EXP and level up to get points to put into your skill tree which is vast and covers primary and secondary attacks and you get a specialty and mastery tree.
  • The way the skill tree works mean you can in essence create builds for your character.
  • Open areas and you are free to explore at your leisure.
  • Different enemy types from grunts to shielded and big Mech looking enemies.
  • Stunning locations and vistas.
  • Well optimized with my tired 970 running it on high with no issues!
  • Chests will appear on the screen and you get notified when close.
  • Well executed set pieces including top-tier running away sequences.
  • You get a lot of free reign from the levels and which missions to take on.
  • Collections-find comics with classic covers, complete collections give stat boost incentives.
  • Cosmetics-outfits, emotes, takedown, and nameplates.
  • Challenge card-each character has their own and comes with changing challenges that earn points that fill up what is basically a season pass. You get daily and weekly challenges.
  • Loot chests-in game and are tiered like loot and come in different colors like white, blue, and gold.
  • Many collectibles to find that give lore and backstory.
  • Loot drops emit light to make it easier to see them.
  • Satisfying headshot noises.
  • Dramatic/cinematic slow no attacks.
  • Music will play when fights start and end when the fight ends.
  • Counter markers and icons showing enemy attack directions.
  • Assignments-work like daily challenges except you take the ones you want to do and you do them for different factions/people to earn rewards unique from them.
  • Gear-has a power rating and you can increase it by putting resources into it.
  • Handy red and green numbers on gear to help with comparisons.
  • Factions-buy gear and use their shops to rank up with them for more rewards.
  • Icon mission chains can be unlocked and are character-specific missions and rewards.
  • Track up to five missions at once.

Cons:

  • The game has its own launcher before it runs the game.
  • No benchmark test.
  • Stealth sections feel and play rough.
  • Fighting can feel like it stutters at times.
  • The pause menu has awkward annoying button choices.
  • Locations can hinder progress or hide objectives as they all blend together.
  • Reuses a lot of scenarios and set pieces.
  • During the story, it will force you to play as certain characters which are annoying when on the game with another character.
  • Has a few unskippable interactions.
  • Can’t always bring up the menu to quit.
  • The menu can bug out especially on the inventory and it won’t be in sync.

Marvel's Avengers

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 7/10
    Length - 7/10
  • 8/10
    Fun Factor - 8/10
7.8/10

Summary

Marvel Avengers certainly had the hype and high expectations tag applied to it pre-release. Playing the game and you are never quite sure what the game is going for? At one minute it’s like a really good arcadey beat ’em up with superheroes but then it adds in tedious stealth sections that outstay their welcome every time they are shoehorned in. Next, it becomes Diablo-like with loot drops and constant gear changes but again it doesn’t nail it as the loot is not that varied or that substantial, equipping it is a slow process and generally it doesn’t drop nearly enough for it to be classed as a looter game. And this is kind of the Marvel Avengers thing with this game, it never sticks to one idea or never finishes a genre hook and instead goes for a collection of part hooks and failed implementations. What lands up happening is you have good times and you have bad times and it’s how it’s going to be. When it’s good I will give it credit, it’s good and even better with friends I mean you get to go around and fuck shit up with superheroes and do loads of carnage. The end game is still non-existent, I left the review a little while longer than most as at the time the end game was not in a good state but even after a few updates it’s still woeful. I play the game less and less but even then that’s only with friends, the solo experience was just not that good. I wanted so much for this to be a tighter Marvel Ultimate Alliance or a Marvel Diablo but instead, it’s a bit of this and a bit of that and this causes Marvel Avengers to not stick the superhero landing.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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