Mato Anomalies Review (Nintendo Switch OLED)
This Mato Anomalies Review takes players on a journey through a neo-futuristic version of a bygone oriental city. Investigate strange happenings across the city and uncover secrets behind the walls. Join a cast of enigmatic unlikely heroes in this anime-inspired RPG experience.
Mato Anomalies Review Pros:
- Beautiful graphics.
- 4.4GB download size.
- Three voice languages – English, Japanese, and Chinese.
- Three difficulties – Easy, normal, and hard.
- Battle speed can be normal or fast.
- Controller settings – Invert axis and sensitivity sliders.
- Game text can be auto-played, skipped, or fast-forwarded. Has a handy text log so you can reread parts.
- Multiple choice encounters.
- In-game cutscenes are presented in a comic book-style way as frames pop up as you play them.
- Your journal houses – character profiles, terminology, historical events, lair archives, a Mato guidebook, tutorials, and factions.
- Main and side story missions.
- Save and load when you want.
- Your game has a playtime timer.
- Gameplay is a mix of 3D adventures and a visual novel.
- A handy navigation/compass bar shows the current main quest, tracked side quest, untracked side quest, and new side quest.
- Your map is like a neon London underground map that animates when you select a place.
- Full 3D camera control.
- Turn-based combat.
- Find cool neon block chests for loot.
- The atmosphere is really gripping and intriguing.
- Mind hack combat is where you literally go inside your host’s brains and have to break down their defenses whilst protecting yours. It’s a card-based battler with action points, and two types of cards – attack and defense.
- Mind combat is turn-based, every turn you keep unused cards and get 3 action points and up to 4 cards.
- Demons can appear in mind-hack combat and have their own attacks and intentions. The thing is demons never die they respawn after a set amount of turns adding strategy to taking them out.
- Very in-depth and easy-to-follow tutorial for mind combat and the game type itself is pretty self-explanatory with clear card text.
- Quirky side quests.
- You can pet the street animals.
- Handy icons on the map for the many mission types.
- Full team management once you acquire party members like equipping gear, leveling up, and setting abilities.
- Unlock new cards, decks, and card backs for the mind hack combat.
- Cool menus from the party screens to the inventory where you can view 3D models of items and gear.
- Mato is the name of the world you are in and it’s a fantastical mix of neon, cash, technology, and destitution.
- Shops can be unlocked following the completion of their unlock requirements and here you can buy and sell items.
- Has a Persona feel to it all from the structure of the dungeon to the way the story is told.
- The cinema is where you go to rewatch cutscenes and re-read/watch the comics.
- You play as different characters for example Gram does the lairs whilst Doe does all the legwork.
- Earn EXP and level up to get talent points to put into the three talent trees, you also get stats to boost.
- Reset talent points at any time, the price goes up each time.
- Shortcuts on the D-pad to quickly equip new gear and attach/upgrade gears (modifiers).
- Gram (party member) has a house and here you take on lairs (dungeons) and you can do the story, side mission, and random lairs for loot and resources.
- Ultimate moves can be earned and equipped, they charge up over fights.
- Auto battle unlocks later and lets you just watch the combat.
- Mutated mutants are harder fights with greater rewards.
Mato Anomalies Review Cons:
- No touchscreen support.
- The performance especially in the game world is choppy at times.
- Cannot rebind controls.
- Invisible walls.
- So much information to take in.
- The mind-hack combat is daunting for the first few games.
- Loading times are long in places.
- The beginning hour or so is a lot of back and forth.
- The camera will occasionally go nuts, especially in tight areas.
- It’s very easy to lose track of where you are and what you are doing.
- The compass at the top can be really confusing.
- The game pace is stop-start at the beginning and later on, it’s a bit all over the place.
- Too many locations use the same color icon making the compass a mess.
- Icons and distances on the compass go over each other so you can’t read the numbers.
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Mato Anomalies:
Developer: Arrowiz
Publisher: PLAION
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