Mato Anomalies Review (Nintendo Switch OLED)



This Mato Anomalies Review takes players on a journey through a neo-futuristic version of a bygone oriental city. Investigate strange happenings across the city and uncover secrets behind the walls. Join a cast of enigmatic unlikely heroes in this anime-inspired RPG experience.

Mato Anomalies Review Pros:

  • Beautiful graphics.
  • 4.4GB download size.
  • Three voice languages – English, Japanese, and Chinese.
  • Three difficulties – Easy, normal, and hard.
  • Battle speed can be normal or fast.
  • Controller settings – Invert axis and sensitivity sliders.
  • Game text can be auto-played, skipped, or fast-forwarded. Has a handy text log so you can reread parts.
  • Multiple choice encounters.
  • In-game cutscenes are presented in a comic book-style way as frames pop up as you play them.
  • Your journal houses – character profiles, terminology, historical events, lair archives, a Mato guidebook, tutorials, and factions.
  • Main and side story missions.
  • Save and load when you want.
  • Your game has a playtime timer.
  • Gameplay is a mix of 3D adventures and a visual novel.
  • A handy navigation/compass bar shows the current main quest, tracked side quest, untracked side quest, and new side quest.
  • Your map is like a neon London underground map that animates when you select a place.
  • Full 3D camera control.
  • Turn-based combat.
  • Find cool neon block chests for loot.
  • The atmosphere is really gripping and intriguing.
  • Mind hack combat is where you literally go inside your host’s brains and have to break down their defenses whilst protecting yours. It’s a card-based battler with action points, and two types of cards – attack and defense.
  • Mind combat is turn-based, every turn you keep unused cards and get 3 action points and up to 4 cards.
  • Demons can appear in mind-hack combat and have their own attacks and intentions. The thing is demons never die they respawn after a set amount of turns adding strategy to taking them out.
  • Very in-depth and easy-to-follow tutorial for mind combat and the game type itself is pretty self-explanatory with clear card text.
  • Quirky side quests.
  • You can pet the street animals.
  • Handy icons on the map for the many mission types.
  • Full team management once you acquire party members like equipping gear, leveling up, and setting abilities.
  • Unlock new cards, decks, and card backs for the mind hack combat.
  • Cool menus from the party screens to the inventory where you can view 3D models of items and gear.
  • Mato is the name of the world you are in and it’s a fantastical mix of neon, cash, technology, and destitution.
  • Shops can be unlocked following the completion of their unlock requirements and here you can buy and sell items.
  • Has a Persona feel to it all from the structure of the dungeon to the way the story is told.
  • The cinema is where you go to rewatch cutscenes and re-read/watch the comics.
  • You play as different characters for example Gram does the lairs whilst Doe does all the legwork.
  • Earn EXP and level up to get talent points to put into the three talent trees, you also get stats to boost.
  • Reset talent points at any time, the price goes up each time.
  • Shortcuts on the D-pad to quickly equip new gear and attach/upgrade gears (modifiers).
  • Gram (party member) has a house and here you take on lairs (dungeons) and you can do the story, side mission, and random lairs for loot and resources.
  • Ultimate moves can be earned and equipped, they charge up over fights.
  • Auto battle unlocks later and lets you just watch the combat.
  • Mutated mutants are harder fights with greater rewards.

Mato Anomalies Review Cons:

  • No touchscreen support.
  • The performance especially in the game world is choppy at times.
  • Cannot rebind controls.
  • Invisible walls.
  • So much information to take in.
  • The mind-hack combat is daunting for the first few games.
  • Loading times are long in places.
  • The beginning hour or so is a lot of back and forth.
  • The camera will occasionally go nuts, especially in tight areas.
  • It’s very easy to lose track of where you are and what you are doing.
  • The compass at the top can be really confusing.
  • The game pace is stop-start at the beginning and later on, it’s a bit all over the place.
  • Too many locations use the same color icon making the compass a mess.
  • Icons and distances on the compass go over each other so you can’t read the numbers.

Related Post: DC Justice League Cosmic Chaos Review (PlayStation 5)

Mato Anomalies:

Official website.

Developer: Arrowiz

Publisher: PLAION

Store Links –

Nintendo

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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