Morbid The Seven Acolytes Review (Steam)

Morbid The Seven Acolytes Review

Morbid: The Seven Acolytes is a Horrorpunk Action RPG filled with Lovecraftian horrors and Cronenbergian gore, making it the most gruesome take on the isometric Souls-like genre yet!


  • Awesome pixel art graphics.
  • 526MB download size.
  • Steam achievements.
  • Controller support.
  • Graphics-fullscreen, resolution, and v-sync.
  • Five save slots.
  • Action RPG gameplay.
  • Powerful impactful soundtrack.
  • Books-found all over the place and they give tutorial tips.
  • Breakable vases, boxes, and sorts.
  • Combat-you can block, roll, and parry.
  • Dark dingy locations.
  • Puzzle elements.
  • See enemy health bars.
  • Shrines-act as respawns points, they respawn enemies, respawn all breakables, look at quests. Also acts as fast travel points.
  • Stamina system in play for attacks and movement.
  • Morbid menagerie–bestiary that fills in as you discover and fight the many creatures.
  • Has an old school Diablo feel to it thanks to the setting and color palette.
  • Full inventory management system.
  • Sneak button for surprise attacks.
  • Very difficult.
  • Big epic boss battles.
  • Clever genre-changing level up system.

Morbid The Seven Acolytes Review


  • A lot of learning with the combat.
  • The view makes it hard to time parries and blocks.
  • The color palette at times can make it hard to see items.
  • Only one control layout.
  • Bare minimum graphic settings.
  • Difficult.
  • Breakables generally have no loot.
  • The map can feel hard to navigate.

Morbid The Seven Acolytes Review

  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessibility - 7/10
  • 7/10
    Length - 7/10
  • 7/10
    Fun Factor - 7/10


Now, this is a game that will test your skill and temper. It’s a game that is difficult from the off and will punish you over and over and then have boss fights. Style-wise it goes for a pixel art visual and can be seen as a Bloodborne-inspired world full of dread, darkness, and death. Combat is the now-familiar method of countering and stealthing your attacks in and this is OK but any little mistake is overly punishable. Boss fights up the ante even more and is so difficult it almost feels unfair! Navigating the world is fine and it’s a world you want to explore but due to the darkness it can be hard to pick out enemies or loot, you can smash some environmental objects but they are far apart. Altars are your safe haven where you can heal, level up, and check quests, etc, they of course also reload the world with breakables coming back and it respawns enemies. Overall I found the game to be alright, for me it’s too difficult with little in the way of incentive to push me through, the rewards don’t justify the crap you have to overcome. Bloodborne players and any game like that will love the challenge, the world isn’t as full as a Bloodborne but the combat challenge with delight and infuriation in equal measures.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!