Review: Motorstorm Apocalypse

The game delayed worldwide due to the terrible events in Japan some time ago. Following hot on the heels of the highly successful Pacific Rift game evolution studio brings us Apocalypse. A frantic racer set in a world that’s falling apart from the very core. It offers to bring us break neck racing on top of buildings to roads that collapse as you cross them, to racing in the sewers. Its racing but not as you know it!
  • Such detailed and varied settings from a built up towns, To roof top racing to racing along side a tornado on a beach resort
  • Explosions are straight out of Bruckheimer’s top drawer, No area is safe
  •  Huge selection of vehicles as you come to expect from the series, From bikes to buggies to super cars
  • Online follows the standards set by the single player, Chaos everywhere and tougher opponents
  • Story sees you control different characters with different vehicles, Cut scenes are done via a comic strip style event
  • Gameplay is really fast and frantic, Split second decisions are key to winning the event.
  • Soundtrack is a rock/metal collection which suit the game but the game does support your own music from the XMB
  • Editor allows you to customize and paint up your ride, whilst playing online lets you unlock new parts for your ride.
  • Online has a betting incentive added, think you can beat someone in the race? Prove it and put some credits on it and make some extra credits!
  • Not a lot of good sign posting in game
  • Photo mode is there again, Which lets you capture those WTF moments and tinker with the lens, view and angles to your hearts content
  • Handling is terrible, Really spongy and over sensitive. Takes alot of effort to do a basic corner and not what we come to expect from the game series
  • Collision detection is touch and go and in many cases makes you believe your made of glass
  • Turbo meter tops out way too quickly and doesn’t give you any sort of advantage really
  • Difficulty spikes in the game are bad, Like i’m gonna smash my pad up and eat the disc bad
  • Match making is not very balanced
  • The downloaded version off PSN cuts out all the FMV’s in the single player


In summary, If you can get around the handling issue and collision detection you will get a rewarding high octane racer. The explosions and edge of your seat thrills will keep any adrenaline junkie happy.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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