MouseCraft Coming To PlayStation Vita In May

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Independent game publisher Curve Digital has today announced that puzzle-platform game MouseCraft will be coming to Vita in May, with a PlayStation 4 version planned for the summer. The PlayStation versions will be developed by London developer Curve Studios.

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The game, created by Polish developer Crunching Koalas, sees players aiding mice in their relentless quest for cheese by stacking and manipulating to world’s most famous puzzle pieces; Tetrominos to create safe paths and defeat enemies.  MouseCraft combines the mechanics from classic puzzle games with a story mode, vibrant and original characters and a fully-featured level editor.
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The Vita version of MouseCraft also marks the first time Curve Digital will release a Vita version of a popular indie title on the same day as the PC launch. Curve Digital Managing Director, Jason Perkins said: “MouseCraft takes some of the most recognisable elements from popular puzzle titles and uses them in really unique and interesting ways. It’s a charming game and one that’s very much suited to the controls and portability of the Vita.
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Tom Tomaszewski, the co-founder of Crunching Koalas said: “We are super excited that we will be joining the Sony family. Each of us here at Crunching Koalas owns at least one PlayStation console. Bringing MouseCraft to the platform that defined our video gaming experience over the past 20 years, is kind of a dream come true. We are also especially proud that we will be working with Curve Digital – their commitment to the project and the quality of games that they’ve brought to Sony consoles last year, proves that PlayStation versions of MouseCraft are in good hands. ”
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The PC version of MouseCraft is available as an Early Access title to buy now through SteamHumble Store and developer’s website.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!