Outbreak Endless Nightmares Review (PlayStation 5)
In our Outbreak Endless Nightmares Review, we take on this roguelike twist on the survival horror genre. We have had games of this franchise before but can it branch out into another genre successfully? Let’s find out.
Outbreak Endless Nightmares Review Pros:
- Nice graphics.
- 3.76GB download size.
- 11 trophies.
- Roguelike action survival gameplay.
- Two control schemes- Modern tank and classic tank. The camera is always fixed.
- Six characters- Lydia, Kane, Ivy, Harry, Hank, and Elena.
- Deadzone button delay slider.
- Story and lore section.
- V-sync (FPS)- off/15/30/60.
- Graphics choice- Performance or quality.
- Five game difficulties- standard, iron-man, randomizer, lost hope, and easy.
- Progress- you keep all EXP, character progress, and ability load outs but lose everything else including story progression.
- Local co-op play with split-screen choices of vertical and horizontal.
- Three views- 3rd person, first-person, and angled.
- Tactical cam- allows you to fly around the level ahead of time.
- Can Invert axis and sensitivity sliders.
- Rooms sill randomize along with item and enemy placements.
- Game- You enter anomalies that are split into X amount of episodes, each door you enter takes you to the next episode.
- Puzzle elements.
- Earn essence from enemies and use it to open chests for loot.
- Loot in-game is weapons, items, and healing.
- Resident Evil inspired by the atmosphere of the menus to the sound effects.
- Ghosts- You talk to these guys for tips and tutorials.
- The huge chest is a central one that is accessible in the hub and can be found in anomalies.
- Earn coins to spend on upgrades.
- Can get items to skip an anomaly episode or even teleport back to the hub without losing anything.
- Tense atmosphere.
- Minimap uncovers as you play and shows items and interactive points.
Outbreak Endless Nightmares Review Cons:
- Clunky controls.
- Rips a lot of the Resident Evil games off.
- No actual tutorial and it just dumps you in a game.
- Robotic-looking characters.
- Slow juddery animations.
- Small inventory space.
- You can’t just pick up items, you have to have a screen pop up stating what it is and what it does
- Tactical cam either feels pointless or it breaks the game completely by showing you what’s up ahead.
- No run button.
- Really slow to level up.
- The menu text is small.
- Menus are not user-friendly.
- Cannot rebind controls.
Outbreak Endless Nightmares:
Developer: Dead Drop Studios
Publisher: Dead Drop Studios
- Graphics - 7/107/10
- Sound - 6/106/10
- Accessibility - 6/106/10
- Length - 7/107/10
- Fun Factor - 6/106/10
We have had Endless Nightmares entries before, they make no bones about it, they love and are inspired by the Resident Evil games. Endless Nightmares have always tried to stick to the tank controls formula and game structure so it’s interesting that they are taking that and going into a new genre. That genre being a roguelike, I can’t lie I was intrigued with the prospect. All my pre-conceived ideas and hopes were soon dashed. If you read over my other Endless Nightmare games I am always consistent with how bad the controls and performance is of the games, that have not been fixed or changed here. The animations and general feel are still low tier and make a game very frustrating. I could see glimmers of hope as the idea is solid, it’s just the execution was bad. I can’t excuse the controls, the bizarre addition of a tactical camera, and the distinct lack of run. It all culminates into a frustrating experience that doesn’t offer enough for you to forgive anything. I honestly wanted it to be good, to be a case of here’s an idea and what we want, maybe it would be rough in places but it’s more than that here. Outbreak Endless Nightmares is just far too clunky to be considered a must-play.