Outcast A New Beginning Review (PlayStation 5)

Outcast A New Beginning Review, Explore the breathtaking alien world of Adelpha, support the local Talans in their struggles, and fight your way through fast-paced battles against invading robot forces in this 3rd-person, open-world, action-adventure sequel to the 1999 cult classic.

Outcast A New Beginning Review Pros:

  • Beautiful graphics.
  • 30.72GB download size.
  • Platinum trophy.
  • Four save slots.
  • Graphics mode – performance or quality.
  • Screen settings – brightness slider, contrast, and motion blur.
  • Accessibility options – vision mode (colorblind support and correction intensity)
  • Controller settings – Invert axis and sensitivity sliders, field of view slider, and vibration.
  • Minimap option – rotate or lock.
  • Four difficulties – story, easy, normal, and hard.
  • In-game cutscenes and character interactions can be skipped or fast-forwarded.
  • A full 3D world with 360-degree camera control.
  • Tutorial pop-ups as you play.
  • Third-person action-adventure gameplay.
  • Unlock and use fast travel points.
  • Pick and choose primary and secondary quests.
  • Find and clear out outposts.
  • Modules can be found and bought to add new attacks and abilities to your weapons.
  • Blue Helidiun is used to buy new attacks and abilities on your skill tree.
  • Green Helidiun is collected from the world, chests, and enemies and it is used as ammo for your weapons.
  • Sacnner helps show up objectives, people, and any interactive points.
  • To take on missions you click an area then the missions tab and then select and track one of the available missions.
  • Collect crafting options and materials.
  • Milea power is earned from clearing out corruption sites, you use this to do area-of-attack abilities like freezing enemies.
  • Corruption zones are small self-contained activities where you have to kill X amount of enemies within the area.
  • The mini-map shows markers and enemies as red dots.
  • Nano cells can be found and are used for unlocking new module slots.
  • Play how you want.
  • The map fills in with outposts, missions, etc as you explore and you can place your own markers.
  • Side missions will tell you if you are missing certain skills and what they are.
  • The loot/material drops look so good, they just shower out of an enemy’s Corpse like a glittering shower.
  • When in a conversation, if you do something the game acknowledges that and carries on from where you left the conversation.
  • Buy and sell gear and materials at vendors and merchants.
  • You can pay to upgrade how much of a material you can carry.
  • All your flying, dodging, and swimming WRC is governed by a power (stamina) bar that regents after use.
  • Save and load when you want.
  • Parkour challenges.
  • To get around faster you can unlock the ability to glide and use a jet pack.
  • One of your goals is to make friends with and fix broken relationships with villages and races.
  • It is fun to just explore and discover.
  • Gunplay is tight, it uses a light lock-on to help with flying enemies.
  • Outposts will always have loot.
  • Essence shrines can be found and are time-based with a health bar increase reward.
  • Collectible items from diary pages to statues.
  • Whilst it is not the clearest, the mission structure for villages is quite clever with its webbed interconnected paths.
  • You can easily zone out and just have big dumb fun.
  • Craft potions for health, damage increase, damage resistance, etc.
  • There are some fun escort missions.

Outcast A New Beginning Review Cons:

  • Cannot remap controls.
  • The performance is a bit up and down with screen tearing and slowdown.
  • Mission selection is slow and not that intuitive.
  • So many currencies and materials to keep track of.
  • All the missions just feel like checklists as they don’t all feel connected.
  • In some ways like the mission structure and general gameplay loop, the game feels a lot like the original did and makes this sequel feel more of the same with a bit of extra power.
  • The performance can get bad when fighting large amounts of enemies.
  • You don’t get told all the details of mechanics and what stuff does so it can get frustrating and confusing.
  • It’s so easy to go off the script and get lost.
  • Such small initial inventory space.
  • It doesn’t feel like it has done a lot to advance the genre or offer anything unique.
  • Had weird noises happen like enemies thudding against the floor over and over.
  • Always have one enemy who gives up fighting and just stands there.
  • A bit of a grind when it comes to leveling up.
  • Progress-related missions don’t give a lot of information or the time scale of completion.
  • Set pieces can feel a bit flat, mostly because they are slow and lack any urgency.

Related Post: Contra: Operation Galuga Review (Steam)

Outcast A New Beginning:

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Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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