Outcast A New Beginning Review (PlayStation 5)

Outcast A New Beginning Review, Explore the breathtaking alien world of Adelpha, support the local Talans in their struggles, and fight your way through fast-paced battles against invading robot forces in this 3rd-person, open-world, action-adventure sequel to the 1999 cult classic.

Outcast A New Beginning Review Pros:

  • Beautiful graphics.
  • 30.72GB download size.
  • Platinum trophy.
  • Four save slots.
  • Graphics mode – performance or quality.
  • Screen settings – brightness slider, contrast, and motion blur.
  • Accessibility options – vision mode (colorblind support and correction intensity)
  • Controller settings – Invert axis and sensitivity sliders, field of view slider, and vibration.
  • Minimap option – rotate or lock.
  • Four difficulties – story, easy, normal, and hard.
  • In-game cutscenes and character interactions can be skipped or fast-forwarded.
  • A full 3D world with 360-degree camera control.
  • Tutorial pop-ups as you play.
  • Third-person action-adventure gameplay.
  • Unlock and use fast travel points.
  • Pick and choose primary and secondary quests.
  • Find and clear out outposts.
  • Modules can be found and bought to add new attacks and abilities to your weapons.
  • Blue Helidiun is used to buy new attacks and abilities on your skill tree.
  • Green Helidiun is collected from the world, chests, and enemies and it is used as ammo for your weapons.
  • Sacnner helps show up objectives, people, and any interactive points.
  • To take on missions you click an area then the missions tab and then select and track one of the available missions.
  • Collect crafting options and materials.
  • Milea power is earned from clearing out corruption sites, you use this to do area-of-attack abilities like freezing enemies.
  • Corruption zones are small self-contained activities where you have to kill X amount of enemies within the area.
  • The mini-map shows markers and enemies as red dots.
  • Nano cells can be found and are used for unlocking new module slots.
  • Play how you want.
  • The map fills in with outposts, missions, etc as you explore and you can place your own markers.
  • Side missions will tell you if you are missing certain skills and what they are.
  • The loot/material drops look so good, they just shower out of an enemy’s Corpse like a glittering shower.
  • When in a conversation, if you do something the game acknowledges that and carries on from where you left the conversation.
  • Buy and sell gear and materials at vendors and merchants.
  • You can pay to upgrade how much of a material you can carry.
  • All your flying, dodging, and swimming WRC is governed by a power (stamina) bar that regents after use.
  • Save and load when you want.
  • Parkour challenges.
  • To get around faster you can unlock the ability to glide and use a jet pack.
  • One of your goals is to make friends with and fix broken relationships with villages and races.
  • It is fun to just explore and discover.
  • Gunplay is tight, it uses a light lock-on to help with flying enemies.
  • Outposts will always have loot.
  • Essence shrines can be found and are time-based with a health bar increase reward.
  • Collectible items from diary pages to statues.
  • Whilst it is not the clearest, the mission structure for villages is quite clever with its webbed interconnected paths.
  • You can easily zone out and just have big dumb fun.
  • Craft potions for health, damage increase, damage resistance, etc.
  • There are some fun escort missions.

Outcast A New Beginning Review Cons:

  • Cannot remap controls.
  • The performance is a bit up and down with screen tearing and slowdown.
  • Mission selection is slow and not that intuitive.
  • So many currencies and materials to keep track of.
  • All the missions just feel like checklists as they don’t all feel connected.
  • In some ways like the mission structure and general gameplay loop, the game feels a lot like the original did and makes this sequel feel more of the same with a bit of extra power.
  • The performance can get bad when fighting large amounts of enemies.
  • You don’t get told all the details of mechanics and what stuff does so it can get frustrating and confusing.
  • It’s so easy to go off the script and get lost.
  • Such small initial inventory space.
  • It doesn’t feel like it has done a lot to advance the genre or offer anything unique.
  • Had weird noises happen like enemies thudding against the floor over and over.
  • Always have one enemy who gives up fighting and just stands there.
  • A bit of a grind when it comes to leveling up.
  • Progress-related missions don’t give a lot of information or the time scale of completion.
  • Set pieces can feel a bit flat, mostly because they are slow and lack any urgency.

Related Post: Contra: Operation Galuga Review (Steam)

Outcast A New Beginning:

Official website.

Developer:

Publisher:

Store Links – 

PlayStation

  • 8/10
    Graphics - 8/10
  • 7/10
    Sound - 7/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 9/10
    Fun Factor - 9/10
8/10

Summary

Outcast: A New Beginning is a visually stunning third-person action-adventure game with a download size of 30.72GB. The game offers a platinum trophy and four save slots for players. It provides two graphics modes – performance and quality and allows players to adjust screen settings such as brightness, contrast, and motion blur.

The game is accessible, offering a vision mode with colorblind support and correction intensity. Controller settings are customizable, including invert axis and sensitivity sliders, field of view sliders, and vibration. There are four difficulty levels – story, easy, normal, and hard. In-game cutscenes and character interactions can be skipped or fast-forwarded, and tutorial pop-ups guide you as you play.

The gameplay involves unlocking and using fast travel points, finding and clearing out outposts, and adding new attacks and abilities to your weapons through modules. Two types of Helidiun, blue and green, serve as the game’s currency. Blue Helidiun is used to buy new attacks and abilities on your skill tree, while Green Helidiun, collected from the world, chests, and enemies, is used as ammo for your weapons.

The game features a scanner to highlight objectives, people, and interactive points. Missions can be selected and tracked from the missions tab. Crafting options and materials can be collected throughout the game. Milea power, earned from clearing out corruption sites, can be used for area-of-attack abilities like freezing enemies. Corruption zones are small, self-contained activities where you have to eliminate a certain number of enemies.

The mini-map shows markers and enemies as red dots. Nano cells can be found and are used for unlocking new module slots. The game encourages exploration, with the map filling in with outposts, missions, etc., as you explore. Side missions inform you if you are missing certain skills and what they are.

The game offers a variety of ways to get around, including the ability to glide and use a jet pack. One of the goals is to make friends with and fix broken relationships with villages and races. The gunplay is tight, using a light lock-on to help with flying enemies. Outposts always have loot and essence shrines offer time-based rewards with a health bar increase.

However, the game has some drawbacks. The controls cannot be remapped, and the performance can be inconsistent, with screen tearing and slowdown. Mission selection is slow and not intuitive, and there are many currencies and materials to keep track of. The missions can feel like checklists, and the game can feel a lot like the original, making this sequel feel more of the same with a bit of extra power. The performance can worsen when fighting large amounts of enemies, and the game doesn’t always provide all the details of mechanics and what stuff does, which can be frustrating and confusing. The initial inventory space is small, and it’s easy to go off-script and get lost. Despite these issues, the game offers a fun and engaging experience for players and is a game that you can just switch off and enjoy the beauty of the world, the unique mission structure and generally just have fun being a space cowboy.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!