PopSlinger Review (Nintendo Switch OLED)
Join our PopSlinger Review as we experience the whimsical story of Ria and Gin as they fight against the “Corazones”, people whose hearts have been corrupted by the dark forces from the other dimension, all while grooving to a fully dynamic soundtrack that reacts to your in-game performance in real-time.
PopSlinger Review Pros:
- Cartoon graphics.
- 2.2GB download size.
- Action shooter gameplay.
- 2.5D perspective.
- Initial tutorial text pop-ups.
- Enemies are a variety of colors and shooting a streak of them will unlock a special ability like shields and turrets. Get the wrong color once and it breaks the streak.
- Comic book-style callous pop up as you move and shoot.
- End of level breakdown including an overall rank.
- Combo counter for kills.
- The idea is you pop four enemies (kill) of one color than another and unlock abilities to use.
- Tries to mix shooting with that of a rhythm action game.
- A city Overworld acts like a hub and here you can freely walk around and enter levels.
- Can replay levels.
- Once text starts you can skip or auto-scroll it.
PopSlinger Review Cons:
- Judging the shots is hard.
- Not a playable tutorial.
- Long initial load time.
- Cannot skip the opening cutscene and it’s a long one.
- One life then you restart the level.
- Turrets drop and usually always face the wrong way, you have no control over the placement.
- Wave-based sections within the level.
- It is using a system that doesn’t flow as well as it should.
- Not doing any of the mechanics and just shooting results in a very slow uneventful shooter.
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Developer: Funky Can Creative
Publisher: Funky Can Creative
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- Graphics - 7/107/10
- Sound - 7/107/10
- Accessibility - 7/107/10
- Length - 7/107/10
- Fun Factor - 6/106/10
Popslinger is an action shooter game that tries to marry a Rythm action game with a shooter, not all marriages work out it sucks but it’s true, if both parties are not willing to be equal then it will cause problems. PopSlinger wants you to kill a group of enemies of the same color and that gives you the chance to mix and match the streaks to get abilities like health, shields, and turrets. What actually happens is you play a very basic shooter that wants you to dodge enemies and shoot particular colors so you get the difficulty and skill. It’s not fun to play in any way, the aiming of shots is bad, the fact that every time you get hit you get momentarily stunned is frustrating. Level design is just going right and every few screens you do a pointless wave-based attack. You have two ways to play PopSlinger, do the mixing and matching of enemy kills and get basic abilities and frustrated with enemy spawns, or play it like a shooter and avoid the fancy mechanics and get bored with some of the most basic entry-level shooting. Overall I don’t quite get what PopSlinger was going for and it falls at so many obstacles that it never actually gets going.