Project Blue Review (Nintendo Switch OLED)
For our Project Blue Review, we go to a place Hidden in the outskirts of the Dezone, a secret bio-weapons lab is conducting unspeakable experiments on the homeless youth of that concrete wasteland. The most promising test subject, codenamed PROJECT BLUE, breaks free following an overly successful bio-energy augmentation.
Project Blue Review Pros:
- Decent 8-bit graphics.
- 53MB download size.
- Three difficulties – Normal, Hard, and brutal.
- Four border options – black, then 3 color variants of the border art.
- Old school game manual that acts as the tutorial.
- You can bring up the game menu at any time for access to the border choice and game manual.
- Brilliant Chiptune soundtrack.
- Action platformer gameplay.
- Has the feel and tightness of a NES game.
- A modern nostalgic trip.
- The game plays out on a screen-by-screen basis.
- A lot of fun to play.
- Big boss encounters.
- The game has a slight puzzle tinge as you can unlock different routes and perform optimum routes.
- Health bar system, you start with 3 out 5 hearts and can find more in the game.
- Earn credits by collecting them, enemies can drop them.
- Uses checkpoints that are used on a life-by-life basis and then another checkpoint for a continuation after a game is over.
- It’s very addictive as it honestly nails what it is going for.
Project Blue Review Cons:
- It is difficult.
- You never know when you hit a checkpoint.
- Doesn’t have a state save.
- Cannot rebind controls.
- No touchscreen support.
Related Post: Train Sim World 4 Review (PlayStation 5)
Project Blue:
Developer: Franken Graphics
Publisher: 8 Bit Legit
Store Links –
-
8/10
-
8/10
-
8/10
-
8/10
-
8/10
Summary
The game, Project Blue, is an action platformer with a nostalgic feel, reminiscent of NES games. It features decent 8-bit graphics and a brilliant chiptune soundtrack, providing a modern nostalgic trip. The game has a download size of 53MB and offers three difficulty levels: Normal, Hard, and Brutal.
The gameplay unfolds on a screen-by-screen basis, with big boss encounters and a slight puzzle element as players can unlock different routes for optimum play. It also includes a health bar system where you start with 3 out of 5 hearts, with the possibility to find more in the game.
Players can earn credits by collecting them or through enemy drops. The game uses checkpoints on a life-by-life basis and another checkpoint for continuation after the game is over. However, it doesn’t have a state save feature.
The game offers four border options: black and three color variants of the border art. A unique feature is the old-school game manual that doubles as a tutorial, accessible at any time from the game menu along with the border choice.
It does have some drawbacks. The game is quite challenging, and players are not notified when they hit a checkpoint. Additionally, it lacks touchscreen support and does not allow for control rebinding. Overall I cannot sing this game’s praises enough, It’s a modern game that absolutely nails the retro feel and is so addictive and fun. A must for platformer fans.