Blair Witch Review (PlayStation 4)
This Blair Witch Review has us playing a game that is Inspired by the cinematic lore of Blair Witch, experience a new story-driven psychological horror game that studies your reactions to fear and stress. It’s 1996. A young boy disappears in the Black Hills Forest near Burkittsville, Maryland. As Ellis, a former police officer with a troubled past, you join the search. What starts as an ordinary investigation soon turns into an endless nightmare as you confront your fears and the Blair Witch, a mysterious force that haunts the woods…
Blair Witch Review Pros:
- Really good graphics.
- 21.43 GB download size.
- Platinum trophy.
- 5 save slots.
- Fov slider.
- Customize your dog-Fur/eye/collar color.
- Horror puzzle adventure gameplay.
- Uses the DS4 speaker.
- Set after the events of the film.
- First-person perspective.
- Horror aspects like a jump scare.
- Optional collectibles.
- Multiple endings.
- Masterclass in level and sound design.
- Tape reality manipulation-fast forward/rewind and stop videos to change states and positions of objects, people, or scenery.
- Bullet (your dog) can act on his own but you can get him to search for clues, stay, follow and feed him and praise him.
Blair Witch Review Cons:
- Little desire to go back through the game.
- Slow starter.
- Sometimes you feel like the game doesn’t explain what it wants from you.
- Easy to miss collectibles.
Related Post: Blair Witch comes to Nintendo Switch on June 25th
Blair Witch:
Developer: Bloober Team
Publisher: Bloober Team
Store Links –
- Graphics - 8/108/10
- Sound - 8/108/10
- Accessibility - 8/108/10
- Length - 8/108/10
- Fun Factor - 8/108/10
Summary
Blair Witch is a masterclass in how to execute not only a horror game but a game based on a franchise. You instantly feel the world around you as it closes in on you. Yes it does a few jump scares and relies a lot on mental anguish and despair but goddammit it executes it so well. The music deserves a particular mention as without it this whole thing wouldn’t work. The game part of it all is where you manipulate recordings you find and change perspectives to reveal new clues. I had a lot of fun playing the game but as it ended I never felt like I wanted to go back, collectibles or alternate endings aside, it’s a one-time ride for me.