Review: Breach & Clear: Deadline (Steam)
A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach & Clear: DEADline is the all-new follow up to Breach & Clear, the critically acclaimed and commercially successful hybrid tactical strategy game.
- Decent graphics.
- 360 pad support.
- Video options: Resolution,Shadow/lighting/terrain quality.AA and SSAO.
- Rebind keys.
- Steam achievements.
- Three modes: Campaign,Challenge and online co op mode.
- Fully customise squad from team name to individual team member names and even weapons.
- Opening tutorial.
- Gameplay is a mix of a shooter and RTS. Think X-Com meets Dead Nation. You can swap between the two game play styles whenever you like with a button press.
- On screen button help.
- Loot crates littered around the level.
- Performance breakdown after each encounter.
- Earn EXP to obtain skill points to spend in an upgrade tree.
- Advance time whenever you like
- Easy to learn controls.
- Looks a lot more complicated than it actually is.
- Safe house: Here you can spend cash on upgrades, store items in inventory and get instantly healed back to full health upon entry.
- Collect scrap metal for upgrades.
- Free roam the world. You have very little restriction in where you can go. Get your mission then get there by any route you please.
- Very atmospheric.
- Co op loot is shared among all players equally no matter who picks it up.
- Fast travel points can be found and unlocked.
- Safe house also has the ability to revive any dead/downed members of your party.
- Shooting is awkward in free form.
- Fram rate drops.
- Screen tearing.
- Camera can have a funny few minutes often where it will go all over the place.
- Text in game is small.
- Mini map is too small for any proper use.
- General inventory use can be overly complicated.
- Upgrading and levelling up could be clearer in both execution and layout.
So its time for a game where you can play as a shooter or instantly switch it to a RTS looking X com type affair. A great idea and in the early levels it works really well. Only problem being the levels are huge, Not as action packed as you may hope and the whole swapping game mechanics soon wear off. You can play the whole game just fine in free roam shooting. It will be quicker as well. That said it can scratch that loot itch as you scour the vast lands looking for chests, killing zombies and finding secrets. I enjoyed it for the most part but it soon grew tiring and repetitive, Difficulty spikes happen when you least expect them and to be honest it just gets stale. Shame as it does have some cool ideas but it just falls short for me.