Review: Dead Age (Xbox One)

Survive the zombie apocalypse with a “Final Fantasy” turn-based combat and permanent death! Manage survivors, craft materials, and make difficult decisions. Defend your camp against hordes of the undead to prevail in this non-linear rogue-lite


  • Nice graphics.
  • 1.8GB Download size.
  • 1000 Gamerscore.
  • Three profile slots.
  • Two difficulties- Casual and hardcore.
  • Optional prologue which acts as both a tutorial and a story starter.
  • Zombie survival RPG gameplay.
  • The story/interactions are written and presented in an almost choose your own adventure style, You get to make choices and manage your own story.
  • Combat is turn-based and served up in an in-game event.
  • Roguelike elements entwined like once your players dead that’s it.
  • Crafting table from the scraps you find.
  • Earn EXP. Level up and earn points to put into an upgrade tree with options like more health, Stronger or medkits work better or you have better accuracy with a gun type like assault rifles or handguns.
  • Full inventory system. Click a slot and all applicable items will show then just select it. Nice and straightforward.
  • Find and recruit new survivors each with unique starting stats and abilities.
  • Every member of your team will earn individual ERXP and have their own upgrade table.
  • Random loot drops from fights.
  • Travel- Choose from a handful of locations and each one will have higher chances of certain materials dropping than others.
  • Each run into as location or staying at base and crafting is considered a full day.
  • Manage food/rations for the whole base.
  • Shop- Buy/sell loot.
  • A non-linear story with real in-game consequences.
  • Multiple endings.
  • A lot of replayability.
  • The excellent mashing of two genres.
  • Very enjoyable.


  • Minimal tutorial.
  • Slow paced.
  • Awkward menu as you use a pointer and the left stick acts like a mouse. Just makes selecting things slower and cumbersome.
  • Only a handful of character models so you land up seeing the exact same person over and over.
  • You have to play a lot of game to unlock new starting character options.

The Numbers:
  • 7/10
    Graphics - 7/10
  • 7/10
    Sound - 7/10
  • 7/10
    Accessability - 7/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10


A great game but really starts off on the wrong foot. If you don’t know what you’re getting into then it is even worse. You click through many paragraphs of the story, Trying to figure out what is going on, Then you are in a proper game with character models and animation, Combat starts slow but builds you up. Luckily not long after that, you start to feel at ease, You learn how quick the combat can be and what to do to turn the tables, Parts of the camp management is still alien to me especially in terms of supplies and crafting, I’m sure I will get the hang of it eventually. What I did enjoy though was how a couple of genres wrapped so well together, I began to feel for my survivors and going on runs was fun and full of tension. After every encounter you can count your Chickens and go home or soldier on and earn more loot, That is always exciting and tense. So, in short, it is a slow starter that builds into a very complete zombie survival game.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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