Review: Floor Kids (Nintendo Switch)
Floor Kids is a new breakdance battle game featuring unique freestyle gameplay, rhythm challenges, and multiplayer sessions.
Pros:
- Hand drawn graphics that look sublime.
- 1.7GB download size.
- Two modes- Story and local multiplayer.
- Opening tutorial.
- Breakdancing gameplay.
- Play along to the beat of the music by freestyling your moves.
- Mini rhythm game pops up during levels, Time your hits than a follow up where you have to press the button rapidly.
- 0-5 star rating system for each level. Stars are used to open new locations.
- Collect cards to unlock new moves but also new characters.
- World map level select
- .Can replay levels.
- Eight dancers to unlock, Each has their own style and techniques.
- Break a deck- Here you can view unlocked cards and see the controls for moves you have unlocked.
- The crowd will call out moves/styles and do these net bonus points.
- Five scoring areas that represent different dance styles- Funk (tap to the beat) Flavour (freestyle) Flow (don’t stall between moves) Fire (crowd requests and Flybe’s (advanced moves)
- Quality varied soundtrack.
- Eight locations to dance in.
- Animations are slick.
- On-screen feedback of score pop-ups.
- Crowd chants and movement really set the atmosphere.
- Score breakdown at the level end.
- Controls- Simply press a button and a direction to perform moves.
- You are in complete control.
- So much fun to play.
- You feel satisfaction from learning moves and creating your own combo.
Cons:
- Load times can be long.
- At times the game feels like a button mash and aimless experience.
- No leaderboards.
- Little guidance.
- No practice area or feedback.
- The mini-games are so quick its really hard to do well.
The Numbers:
- Graphics - 9/109/10
- Sound - 9/109/10
- Accessability - 7/107/10
- Length - 8/108/10
- Fun Factor - 9/109/10
Summary
I never knew they could make a fun game set around break dancing, For the first few hours, I thought they hadn’t as I just mashed buttons and got good ranks. I decided to try and concentrate and take in what I was asked to do, This opened the game up to a new level. I learned all about flowing my moves and matching the beat. I really appreciated the art style and how they dared to take a risk and it turned out so well. A surprising game with a lot of depth all it asks of you is that you have flow!