Review: Hacky Zack (PlayStation 4)

You are Zack. Juggle balls, bounce off walls and avoid fatal falls as you try to make it through more than 100 levels of precision puzzle-platforming. Collect stickers along the way to unlock optional time-trial challenge levels as well as extra playable characters (who are also extra cute!


  • Decent graphics.
  • 1.16GB Download size.
  • Hacky Zack has a platinum trophy.
  • Two modes- goal and target modes.
  • Two characters Mym and Zack.
  • Four control layouts.
  • Graphics–shock wave and screen shake on/off.
  • 12 worlds with 6 levels in each.
  • Puzzle gameplay.
  • Goal-get the ball into the goal area. You yourself can double jump/wall jump and aim where to throw the ball. Some surfaces accept the ball and not you and many other variations.
  • Target Mode: use the ball to smash all diamonds on a stage as quickly as possible
    Collect stickers to unlock Target Mode levels and additional playable characters
  • Hacky Zack is difficult.


  • No explanation of the different modes.
  • Slowdown and screen tearing.
  • Hacky Zack has no tutorial.
  • Have to unlock target mode levels.
  • Difficult.
  • No instant restart button.

  • 7/10
    Graphics - 7/10
  • 8/10
    Sound - 8/10
  • 7/10
    Accessability - 7/10
  • 8/10
    Length - 8/10
  • 7/10
    Fun Factor - 7/10


Hacky Zack is a peculiar title, I mean it offers no tutorial, introduction and just throws you straight in. The concept is simple enough, get the ball in the hole by any means. It would just be nice to have the option to know beforehand as it takes a lot of trial and error to get comfortable with the mechanics. The controls are simple and the challenge is high, Hacky Zack does offer a unique puzzler. Just be prepared to learn as you go and that throwing the ball is the most infuriating part thanks to the fact you move as you throw it causing a lot of silly deaths.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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