Review: Hyperparasite (PlayStation 4)

A rogue-lite twin-stick shooter/brawler that never plays the same twice. Collect and control 60 different characters as the body-snatching alien Parasite with a grudge against humanity. Fight to the top of the food chain: possess the President, push the Big Red Button and one-up the human race.
Pros:
- Pixel art graphics.
- 1.89gb download size.
- Platinum trophy.
- Rebind controls.
- Twin-stick shooter gameplay.
- Tutorial area. (optional)
- The story mode has 5 acts.
- Auto-aim shot strength slider.
- Pixel resolution-low or high.
- Show damage/minimap/control pop ups-on/off.
- Gimmick-You, play as a parasite that can inhabit enemies and take over as they become a host. Take on that enemy’s health and attack.
- Roguelike.
- Minimap uncovers as you play.
- Goo puddles-absorb these and you get a choice of 3 upgrades.
- Difficult.
- Brains-drop randomly from enemies and what you Do with them is drop them off at Wittos and pay the price to unlock that enemy to be inhabitable.
- Runs randomize every run.
- Nails the 80s atmosphere.
- Mini-boss and boss fights.
- Environmental destruction from boxes, barrels, and vehicles.
- Almanac-shows u nocked characters.
- Cameo of characters from the decade but with a twist on their names.
- A lot of replay value.
- Fast frantic action.
- Free roam of the map.
- Little set pieces.
- Many routes and secrets in maps.

Cons:
- Slow starter.
- In the heat of the battle, it gets hard to see who’s who and what’s what.
- No camera zoom in.
- Music is surprisingly tame.
- Difficult.
- RNG in full effect.
- After a few hours, you see what the game has to offer I terms of level design and boss fights.

