Review: Killing Floor Incursion (PlayStation VR)
From Tripwire Interactive, makers of Killing Floor 2, comes a story-driven adventure made specifically for VR. Explore this detailed and immersive world while fighting for your life with pistols, shotguns, axes, and even dismembered enemy limbs. Travel through diverse environments, from creepy farmhouses to mysterious catacombs, to uncover who or what is behind the Zed menace.
- Really good graphics.
- 10.83gb download size.
- Platinum trophy.
- An opening tutorial which is optional/repeatable.
- Can set to sitting or standing.
- First person shooter gameplay.
- Uses two move controllers.
- Two modes- Holdout and story.
- Holdout- survival game where you can pick up new guns, ammo, health and powerups/modifiers like a punch to heal or infinite health.
- Smooth move on/off.
- Teleport movement.
- You holster your weapons and tools to your suit either on your chest or your back. And you can grab them from there. TLDR you feel and look badass.
- Can dismember enemies.
- Pick up enemy limbs and use as a weapon.
- Can punch enemies away.
- Health is displayed on your wrist.
- Online story co-op support and works well with a drop in the system.
- Satisfying combat from ranged gunplay to up-close melee.
- Chain kills for bonus score.
- Atmospheric-dark game full of spooky noises, you can use the limited light on your head for sight or add a torch by holding one.
- 3 difficulties.
- Fast frantic gameplay.
- Online Leaderboards.
- Can dual wield which includes 2 different weapon types.
- The story mode is objectively based and works really well and is well paced.
- Can’t change control.
- The learning curve with the controls. Very easy to go out of the play area with head turning.
- The UI requires you to touch/point at options and it’s very finicky.
- Movement feels a bit sluggish as the transport marker seems to drag its ass along the floor.
- Very sensitive in terms of setup because any anomalies or reflections really put the aiming out of whack.
- Easy to miss instructions.
- Graphics - 9/109/10
- Sound - 9/109/10
- Accessibility - 8/108/10
- Length - 9/109/10
- Fun Factor - 10/1010/10
Killing floor is a game series that is well known for its fast brutal combat and game flow. Jumping to VR I did wonder if they would be able to keep the feel and speed of the series whilst also limiting the need to vomit. OK so yes they do keep the speed and brutality of the series and for me at least made it a smooth experience with little to no vomit feelings. They opt for a transport move system which is commonplace, turning around is mapped to the face buttons so once you get used to the button mappings it flows quite nicely. Still would have been nice to change the layout but whatever. Back to the game and its definitely a scary experience with low lighting, torches and spooky noises constantly haunting you. You can be attacked from any angle at any point and for that, the speed comes into play. The brutality comes to form the combat. You can use ranged weapons like guns and grenades but you can also punch stagger enemies and use up close and personal melee weapons. Attacking a set body part will have that part get ripped off and the best but is you can pick up the newly dismembered limb and beat the living Shit out of the enemies! Never before have I shouted and been so vocal whilst playing a VR shooting game. The graphics are really good from the locations to the detailed enemies. I tried online Co-op briefly and noticed no lag or issues, you can voice chat and have people join you whenever. One way I describe this game is it feels and plays like a console game, no gimmick experience but a fully fledged ordeal. In short killing floor, VR is every bit as good as the previous games and makes a successful jump to VR. Great fun!