Review: Kingdom Come: Deliverance (PlayStation 4)
Kingdom Come: Deliverance is a story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents’ death as you battle invading forces, go on game-changing quests, and make influential choices.
- Nice graphics with some really good looking locations.
- 55GB Download size.
- FOV Slider.
- Strong voicework throughout.
- Medieval RPG gameplay.
- Ongoing tutorial support.
- All actions level up with repetition like fighting, Lockpicking etc.
- Combat is very close to For Honor. You have a wheel which you control with the right stick to choose body parts of your enemy to attack. You can do combos thanks to actions like thrust, Jab and kicks. It is hard at first but can be quite rewarding.
- Jaunty Medieval soundtrack.
- Platinum trophy.
- Enemies take visible damage as you fight like cuts and bruises appear on their faces.
- Horse- Used for traveling but can also be used for storage. Has the cool follow road mechanic.
- In engine cutscenes.
- Hunger system in play. Eat to keep up your strength, You get weaker as you get hungry, Likewise, you can overeat and become slow and clumsy.
- Vendors- You can haggle and trade with vendors for better prices or in some cases, Worst prices.
- Honor system in play so acting bad like stealing or fighting locals can lower your level within the town and have people running away from you.
- A beautiful tapestry art style map that can mark and zoom in and out of. It will show objectives and you have full control over what it displays like main or subquests.
- Fast travel points can be unlocked.
- multiple choice interactions that are simple and straightforward.
- Living breathing world.
- Sleep/rest allows you to choose the time in which you carry on. When resting you still suffer hunger.
- Can interact with anyone.
- The story is the real jewel in the crown, It is movie standard and really grabs you within minutes of being exposed to it.
- Drips with atmosphere from the ambient sounds of village life to the conversations between the locals.
- It is possible to finish quests in different ways. You don’t have to pass or succeed in every part of the quest.
- The game uses a physics-based impact system.
- Possible to earn and acquire a perk that cuts down the need to eat and sleep so much.
- Alchemy- Learn and find new potions to create
- .Farkle- Dice mini-game that is playable from taverns. A two-player dice game where you roll to reach a certain amount of points first.
- Lockpicking is intricate and detailed and at a glance looks the same as it is in Skyrim.
- Pickpocketing is possible.
- Many towns and cities to explore, Each one feels unique.
- Day night cycle with weather like high winds and rain.
- Huge emphasis on the word realism, The game will not hold your hand or make it easy to do tasks or fights.
- Clever systems at play like the clothes you wear dictate who will talk to you or where you can go.
- Massive 25GB day one update.
- Long constant loading screens, Happens before and after each cutscene or interaction.
- The first boot up load is a long one, A good five minutes.
- Robotic stiff animations outside of the cutscenes.
- A lot to take in as you get a full page of tiny text to read.
- Janky player animations form players walking through each other to ones where they morph together into one.
- No PlayStation 4 pro specific settings.
- Combat requires a lot of practice and patience.
- Compass at the top is really hard to read.
- Slow starter.
- The story is brutal fast and well done but that takes hours to happen in player controlled gameplay.
- Constant stop-start and a lot of boring fetch quests.
- Hunger/sleep system is a bit too powerful in that it happens so fast, Yes you can get a perk but not straight away.
- Tiny text.
- Saving is a nightmare. You can only save when you sleep (which can only be done at certain times) when you hit email quest points or if you have a Schnapps drink which is limited but can be crafted if you put the time and resources into it.
- Graphics - 8/108/10
- Sound - 7/107/10
- Accessability - 6/106/10
- Length - 7/107/10
- Fun Factor - 7/107/10
Kingdom come deliverance is a very ambitious project, Hoping to finally give a new Medieval RPG game to the fans whilst adding the historical fact. They succeed in story terms, The story is instantly memorable and full of all the emotions and constant twists and turns, I do not want to go too deep into it as it is best seen for yourself. But for all the glory shall we say of the cutscenes and story, Once it comes back to you-you are doing all the boring legwork like collecting tools or going off to meet someone. This goes on for a while and yes it does get better but its really annoying. I encountered so many bugs from character glitches to music dropouts. But just in case you were worried about the story holding your attention, The game does this load before and after cutscenes which does nothing but ruin the flow. I just cannot get the bugs and loading times out of my head, It ruins my enjoyment and I have to actually psych myself up to play it, Not because it is so bad but the loading times. I have to commit so much time. It is such a shame but I think with a few patches it could iron out a lot of the major flaws, Once that is done you do get a really good Medieval RPG, One fans can get behind but it needs more time to bake.