Review: One Way Heroics Plus (Nintendo Switch)

Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse! In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.

Pros:

  • Pixel art graphics.
  • 419mb download size.
  • Extras-adventure journal (look at previous runs), full stats breakdown by mode, and watch replays.
  • Character creator-name, class (swordmaster or Knight initially), male/female, and perks. Pick 3 of 7 perks that adjust your stats.
  • Dimensions (game worlds)-random new one, manually type a name in, five preset dimensions with a brief description of them.
  • Two difficulties modifiers-Walk in the park or afternoon stroll. It relates to when and how often the demon Lord appears.
  • Every setting every option has a small descriptive text.
  • Fast loading times.
  • Roguelike RPG gameplay.
  • The level will be constantly moving from left to right and you must outrun it.
  • Text pop up for pickups.
  • The on-screen button layout is shown.
  • All new characters.
  • Damage and health numbers pop on screen.
  • Can replay previous dimensions you created.
  • Progress is based on distance.
  • Earn Hero points from playing and use these points at the game over to buy new character classes/new perks or increase dimensional vault (items you carry over from a run).
  • Can watch and/or save run replays.
  • New NPC and I believe it is over 200!
  • Advice corner will show on run over the screen and help you with improving.
  • Retro feel to it all very SNES era vibes.
  • Pause screen has full inventory management, call on the fairy for help, stats, weights, run stats.
  • Big open levels that have optional paths.
  • Revamped UI.
  • Nice border art that changes, the game is not full screen.
  • Very 90s RPG sounding soundtrack.
  • Every time you attack or move it counts as a turn, you have a turn counter but you can refresh it with pickups.
  • Eight-way directions.
  • Combat is a simple press attack and auto defend, cast spells.
  • Items to pick up everywhere.
  • The map is shown on screen.
  • Meet NPC and get new powers or find shops and quests.
  • On-screen progress updates.
  • Can bring up and use a grid system.
  • Can see enemy health bars.
  • Pick items that need to be identified.
  • Can get quite addictive.
  • Endless replayability.
  • The game world plays out on a map that looks like the map screens you would get on older Final Fantasy games or Link to the Past.

Cons:

  • Really small text.
  • Not full screen.
  • No touchscreen support.
  • Can’t change the background image.
  • A lot to take in.
  • Takes a while to get going.
  • Difficulty spikes.
  • Not the best of tutorials.

  • 8/10
    Graphics - 8/10
  • 8/10
    Sound - 8/10
  • 8/10
    Accessibility - 8/10
  • 8/10
    Length - 8/10
  • 8/10
    Fun Factor - 8/10
8/10

Summary

Started off not really liking this game, it started with how small the text and overall game screen is, I don’t like having to squint just see endless amounts of text bubbles. I got over that eventually and the game didn’t exactly roll out the red carpet and make me feel welcome, instead, I felt like I had to learn it all myself and it took a while. For what happens is the game plays out on a world map style world (think Zelda maps or 16-bit maps) and the game is constantly moving from left to right and if it catches you you die. Combat is simple with an auto slash manual set of actions with clear health bars, traversing a mountain or wall is a slow process to emulate the struggle and you can enter buildings and loot chests. After so many runs of frustration, I started to feel annoyed and didn’t know how I could get on. Then one sunny afternoon I started again, I took my time and worked out things bit by bit and what happened is the game clicked, the upgrades, the weapons, the drops, the runs, it all gelled into one cohesive addictive little son of a bitch! OK so the Ui and item usage is clucky and shows age, the combat can get way too larey when near a boss but overall the sense of pressure grows and adventure is something else. Being on the Switch means you can play anytime but it sucks time like a vacuum, in finishing it shows its age, it opens coldly but stick with it and you will get a truly addictive and fun experience.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!