Review: One Way Heroics Plus (Nintendo Switch)

Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse! In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.

Pros:

  • Pixel art graphics.
  • 419mb download size.
  • Extras-adventure journal (look at previous runs), full stats breakdown by mode, and watch replays.
  • Character creator-name, class (swordmaster or Knight initially), male/female, and perks. Pick 3 of 7 perks that adjust your stats.
  • Dimensions (game worlds)-random new one, manually type a name in, five preset dimensions with a brief description of them.
  • Two difficulties modifiers-Walk in the park or afternoon stroll. It relates to when and how often the demon Lord appears.
  • Every setting every option has a small descriptive text.
  • Fast loading times.
  • Roguelike RPG gameplay.
  • The level will be constantly moving from left to right and you must outrun it.
  • Text pop up for pickups.
  • The on-screen button layout is shown.
  • All new characters.
  • Damage and health numbers pop on screen.
  • Can replay previous dimensions you created.
  • Progress is based on distance.
  • Earn Hero points from playing and use these points at the game over to buy new character classes/new perks or increase dimensional vault (items you carry over from a run).
  • Can watch and/or save run replays.
  • New NPC and I believe it is over 200!
  • Advice corner will show on run over the screen and help you with improving.
  • Retro feel to it all very SNES era vibes.
  • Pause screen has full inventory management, call on the fairy for help, stats, weights, run stats.
  • Big open levels that have optional paths.
  • Revamped UI.
  • Nice border art that changes, the game is not full screen.
  • Very 90s RPG sounding soundtrack.
  • Every time you attack or move it counts as a turn, you have a turn counter but you can refresh it with pickups.
  • Eight-way directions.
  • Combat is a simple press attack and auto defend, cast spells.
  • Items to pick up everywhere.
  • The map is shown on screen.
  • Meet NPC and get new powers or find shops and quests.
  • On-screen progress updates.
  • Can bring up and use a grid system.
  • Can see enemy health bars.
  • Pick items that need to be identified.
  • Can get quite addictive.
  • Endless replayability.
  • The game world plays out on a map that looks like the map screens you would get on older Final Fantasy games or Link to the Past.

Cons:

  • Really small text.
  • Not full screen.
  • No touchscreen support.
  • Can’t change the background image.
  • A lot to take in.
  • Takes a while to get going.
  • Difficulty spikes.
  • Not the best of tutorials.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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