Review: Persona Q2: New Cinema Labyrinth (Nintendo 3DS)
Lights, camera, action! Your favorite Persona characters are back in Persona Q2: New Cinema Labyrinth. Welcome to the ultimate Persona experience. The sequel to the beloved dungeon crawler, Persona Q2, arrives on Nintendo 3DS. Join the cast of P3, P4, and P5 as they are thrown into a new and mysterious world.
- Lush vibrant Anime graphics.
- 21,725 blocks download size.
- 3 save slots.
- RPG gameplay.
- Japanese voice.
- Tutorial support throughout.
- Actual anime cutscenes.
- Settings-Auto scroll, cursor memory, invert axis, automap, show guides, fixed party movement, and combat speed.
- 5 difficulties-safety, easy, normal, hard and risky.
- A strong story that is instantly captivating and full of fan service and the history of the game.
- Map- use the stylus to draw the map as you explore. You can add your own text boxes, icons, and markers and have a set of preset icons to use. Walls get drawn straight regardless of your skills.
- Auto walk- draw a route on the map and press play for your character to walk on their own.
- Two personas this time round-main one and a secondary one that you can customize/change.
- Turn-based combat and an auto attack button if you don’t fancy doing it.
- Full party management including formation, items, and team-ups.
- Random battles-you don’t see them walking around.
- Auto recovery button when out of combat press it to automatically use any health items on injured party members.
- Foe-huge enemy type you can see and will walk a set route forever, you can avoid them or fight them.
- Treasure spot-2 options available to you, cautiously or thoroughly. This option determines how good the loot is you may get and increase the likelihood of an enemy attack.
- Unlock/find shortcuts to help faster traversal.
- Treasure spots can respawn over time.
- The main hub where you can access the shop, pick the story mission and manage your personas and team.
- Get helpful prompts as you miss something.
- Tens of hours of the game.
- Need SD card in order to save map data.
- No 3D implementation.
- Slow starter with a lot of cutscenes and storytelling.
- The bright shadowing effect isn’t for everyone and you cannot turn it off.
- Can’t save in the dungeon/level.
- A lot to take in.
- Graphics - 9/109/10
- Sound - 9/109/10
- Accessibility - 9/109/10
- Length - 9/109/10
- Fun Factor - 9/109/10
Persona is a series that certainly has its fans, here we have a game that doesn’t disappoint in the slightest. For me a novice with only a few Persona playthroughs under my belt, I found the game very familiar yet new. By this I mean the devs of the game also do the Etrian Odyssey games and I have recently played one of em, the map drawing is a huge component of that so seeing it here was familiar. The foe system again makes the transition over from the Etrian games. I for one love how I must draw my own map as I explore and add icons, it’s a really engaging experience and works really well. The combat is your typical turn-based affair but I’m not a huge fan so made full use of the auto attack button. Let’s face it though, you play Persona for the story and it has the same production values of previous games and is every bit as engrossing. Having it on the small handheld is awesome and a great way to keep up the momentum. Kind of wish the automap feature was a lot better for reason of transport play. When in public I don’t want to be scrambling for a stylus plus it does slow down the overall pace of the game. Automap for the record only shows the floor you have stepped on, the walls are shown in a light color but are not filled in so don’t count towards anything and you still need to add icons. At the end of the day, this is Persona and a fine example of it.