Review: Rico (PlayStation 4)

Two cops, one case and only 24 hours to bust the bad guys! Become a loose cannon police detective and face off with criminal gangs in this procedurally-generated action movie FPS. Join forces with a friend and take down those crooks, buddy-cop style!

Pros:

  • Cool cell shaded graphics.
  • 4.52GB download size.
  • Platinum trophy.
  • FPS tactical shooter roguelike.
  • Tutorial video with a tutorial style practice level.
  • Online and local co-op support.
  • Goal-breach doors by kicking them down which triggers slow down, kill enemies and do missions.
  • Earn EXP and level up to earn permanent buffs like faster reload times or carry more grenades etc.
  • Load out-pistol, tactical, grenade slots. You can customize each gun with attachments.
  • 3 difficulties-easy, normal and hard.
  • Can slide and shoot.
  • Map-shows exit, pickups, and any unopened doors.
  • Weapon skins to unlock with RP points you earn by doing the daily missions.
  • Daily run mode for each difficulty and a handful of levels.
  • Decent loading times.
  • 4 characters–Sofia, Christine, Travis, and Frank.
  • Traits-you can equip 3 at any time and traits are the permanent unlocks you get when leveling up.
  • Clear easy to read Hukd-shows missions, side missions, health, ammo, and armor.
  • Story- huge Web of levels, you can choose your path. Your goal is to get from one side to the other.
  • Death is game over and you start again from scratch.
  • The room cleared pop up notification.
  • Health and ammo pickups.
  • Can ping a marker.
  • End of mission breakdown.
  • Reinforcements show up as you do missions, side missions and later on in the game, at the end when en route to the exit.
  • Online Leaderboards.
  • Operation mode-random case or enter a level I’d number.
  • Training room. Practice area with targets.
  • Lockdown- horde mode.
  • The co-op has no friendly fire.
  • Splitscreen/Co-op each player has their own rank. Local co-op supports the second players own psn profile.
  • Easy to get into.
  • Fast action.
  • Tight level design.
  • Fun to play.
  • Can get addictive.
  • Everything randomization of levels.
  • Many task types from destroying assets to defusing bombs (you have a timer to find them all) killing a target etc.
  • A handful of gun types from shotguns to SMG.
  • Environmental factors like blowing up gas canisters and fire extinguishers that blind and burn enemies.

Cons:

  • Clunky UI.
  • Guns in the armory to unlock between missions is random, usually for the worst. Like attachments for guns, you’ve not seen yet.
  • No proper tutorial.
  • Gunplay feels very floaty.
  • Bad AI pathfinding. A lot of running into walls, getting stuck in doorways.
  • Clipping through walls.
  • Modes are not explained on the main menu.
  • Hit detection issues especially with furniture and railings.
  • Dubious sound effects and grunts.
  • Slow to get the fun toys.
  • Small hit markers.
  • Hard to read mission text, even more so in split-screen.
  • Few screen tearing issues.
  • Had the randomness of room layouts bite me in the ass within passable hallways and rooms with unattainable loot.
  • At the level end, you are wide open to being shot when it’s out of your control.

 

 

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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