Review: Rico (PlayStation 4)

Two cops, one case and only 24 hours to bust the bad guys! Become a loose cannon police detective and face off with criminal gangs in this procedurally-generated action movie FPS. Join forces with a friend and take down those crooks, buddy-cop style!
Pros:
- Cool cell shaded graphics.
- 4.52GB download size.
- Platinum trophy.
- FPS tactical shooter roguelike.
- Tutorial video with a tutorial style practice level.
- Online and local co-op support.
- Goal-breach doors by kicking them down which triggers slow down, kill enemies and do missions.
- Earn EXP and level up to earn permanent buffs like faster reload times or carry more grenades etc.
- Load out-pistol, tactical, grenade slots. You can customize each gun with attachments.
- 3 difficulties-easy, normal and hard.
- Can slide and shoot.
- Map-shows exit, pickups, and any unopened doors.
- Weapon skins to unlock with RP points you earn by doing the daily missions.
- Daily run mode for each difficulty and a handful of levels.
- Decent loading times.
- 4 characters–Sofia, Christine, Travis, and Frank.
- Traits-you can equip 3 at any time and traits are the permanent unlocks you get when leveling up.
- Clear easy to read Hukd-shows missions, side missions, health, ammo, and armor.
- Story- huge Web of levels, you can choose your path. Your goal is to get from one side to the other.
- Death is game over and you start again from scratch.
- The room cleared pop up notification.
- Health and ammo pickups.
- Can ping a marker.
- End of mission breakdown.
- Reinforcements show up as you do missions, side missions and later on in the game, at the end when en route to the exit.
- Online Leaderboards.
- Operation mode-random case or enter a level I’d number.
- Training room. Practice area with targets.
- Lockdown- horde mode.
- The co-op has no friendly fire.
- Splitscreen/Co-op each player has their own rank. Local co-op supports the second players own psn profile.
- Easy to get into.
- Fast action.
- Tight level design.
- Fun to play.
- Can get addictive.
- Everything randomization of levels.
- Many task types from destroying assets to defusing bombs (you have a timer to find them all) killing a target etc.
- A handful of gun types from shotguns to SMG.
- Environmental factors like blowing up gas canisters and fire extinguishers that blind and burn enemies.

Cons:
- Clunky UI.
- Guns in the armory to unlock between missions is random, usually for the worst. Like attachments for guns, you’ve not seen yet.
- No proper tutorial.
- Gunplay feels very floaty.
- Bad AI pathfinding. A lot of running into walls, getting stuck in doorways.
- Clipping through walls.
- Modes are not explained on the main menu.
- Hit detection issues especially with furniture and railings.
- Dubious sound effects and grunts.
- Slow to get the fun toys.
- Small hit markers.
- Hard to read mission text, even more so in split-screen.
- Few screen tearing issues.
- Had the randomness of room layouts bite me in the ass within passable hallways and rooms with unattainable loot.
- At the level end, you are wide open to being shot when it’s out of your control.

