Review: The Messenger (Steam)

As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.


  • Graphics are a mash-up of 8 and 16 Bit sprites.
  • Graphics options- V-Sync, Fullscreen, Resolution and pixel-perfect on or off.
  • Classic chiptune soundtrack.
  • Three save slots.
  • Steam achievements.
  • Tight responsive controls.
  • Fast-paced action platformer gameplay.
  • 1172MB Download size.
  • Cutscenes are handled in-game and done in a retro style.
  • Crystals- Collect them to upgrade your moves and attacks.
  • Shop- Appears in the game and here you spend your crystals on the upgrade tree. The actual location itself is a thing of beauty.
  • Humour and fourth wall breaking interactions.
  • Power seals- Hidden collectibles and if you find them all you get a special upgrade.
  • Seriously clever level design.
  • Ki- Charge it by collecting Ki and allows you to use special moves and items.
  • Save points throughout the levels.
  • Quarble- Little devil/gargoyle looking guy who appears after you die. He then takes all crystals collected afterward as payment for bringing you back, You never know how much it will ultimately cost.
  • Big boss battle sequences.
  • Lush landscapes.
  • Pick up health in the game.
  • Steam trading cards.
  • Short intro animations for entering a level.
  • Jump then attack mechanic where as long as you hit something you can then jump again.
  • Keep any collected crystals upon death.
  • Colorful characters.
  • Envokes memories of classic gamers like Ninja Gaiden, Castlevania on the N.E.S.
  • Surprisingly easy to get into.
  • Gam,e starts off as a straight platformer but then completely mixes it up with time changing mechanics.


  • The Messenger is very Difficult.
  • Can get very reflex heavy.
  • Little attack/combo options.
  • No blood.
  • Little replayability.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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